Lose rather than win: in Fall Guys, progression irritates players


The launch of the free-to-play version of Fall Guys is not without some criticism. According to various testimonials, it is better to lose knowingly to unlock rewards faster.

Fall Guys has recently passed into the big leagues. The crazy Battle Royale is now available – for free – on as many platforms as possible. The success is already there: in a tweet published on June 25, the Mediatonic studio announces that it has crossed the milestone of 20 million players in 48 hours. Naturally, this performance leads to some dissatisfaction. As Gamerant pointed out in a post on June 26, the new progression system might not be to everyone’s taste.

Fall Guys revolves around a season pass to unlock rewards, including completing daily and weekly challenges. Therefore, some think that winning is no longer really useful. ” It’s as if the medals were no longer useful. There are no more statistics, nor rankings to be able to follow them (…). Either it’s a bug or Mediatonic is dumb “laments littleMAHER1 on Reddit.

Fall Guys // Source: Mediatonic

Fall Guys is not immune to criticism

On the Metacritic page, Ror0 goes even further: The game is now ruined by microtransactions and the new system [de progression]. It’s boring to only gain experience when playing (…). If you played this game before June 21, you’ll see a big difference. »

To back up the comments of all those who criticize, hold_my_coca published statistics showing the rewards that can be obtained according to their exploits:

  • Elimination after one round: 24 points;
  • Elimination after two rounds: 40 points;
  • Elimination after three rounds: 54 points;
  • Elimination after four rounds: 66 points;
  • Defeat in the last round: 78 points;
  • Victory in the last round: 107 points.

On paper, it would therefore be more profitable to lose five times in the first round (5 x 24 = 120 points) than to finish a match and win it (107 points in 5 rounds). ” This new system is poorly thought out. It doesn’t motivate players to play better, and it might encourage others to ‘farm’ the dots away from their keyboard… “says hold_my_coca.

Mediatonic has apparently imagined a more universal progression, more designed to encourage people to come back regularly (with the daily challenges) than to surpass themselves to become better. The goal is not to promote the beautiful game, but to generate traffic. The good-natured gameplay of Fall Guys lends itself rather well to it since it is played primarily for fun, less to win. According to this philosophy, medals are effectively useless. The developers simply take the risk of seeing bad guys only play for the points by spoiling the parts of others. Fall Guys has already attracted cheaters in the past.





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