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Mercenaries: Patch Note 22.2, January 25, 2022


The Mercenaries continue to evolve with patch 22.2 on Hearthstone and its few changes. On the program of this new update: new mercenaries and new bounties are invited. But we also welcome new structures in the village, dedicated to helping the mercenaries to progress.

Mercenary Changes and New Features

5 new Mercenaries are coming to the game for patch 22.2. There are characters from all walks of life, with unique skills.

Balinda Gitepierre

Human

Fighter, Legendary

10 ATK / 73 HP (max.)

  • Abilities:
    • Flame Dart 5 (Fire) – Speed ​​3. Inflicts 10 damage. Gives +3 Weakness to Frost
    • Frost Dart 5 (Frost) – Speed ​​4. Inflicts 12 damage. Gives +3 weakness to Fire
    • Frostburn 5 – Speed ​​7. Cooldown 1. Deal 11 damage to all opponents. Gain +3 Frost damage or +3 Fire damage
  • Equipment :
    • Lesser Fire Elemental 4 – Battlecry: Summon a 10/15 Lesser Fire Elemental that grants +3 Fire Weakness to characters it damages
    • Lesser Water Elemental 4 – Battlecry: Summon a 10 / 15 Lesser Water Elemental that freezes characters it deals damage to
    • Stormpike Salute 4 – Passive effect: at the end of each turn, gives +5 HP to all your characters

Fighter, Epic

11 ATK / 71 HP (max.)

  • Abilities:
    • Sharp Sequence 5 – Speed ​​5. Attack an opponent. If he has not acted this turn, inflicts Bleed (8) on him and adjacent opponents
    • Fatal Strike 5 – Speed ​​3. Deal 8 damage to an opponent. He cannot heal himself for 2 turns.
    • Scary Scream 5 – Speed ​​6. Cooldown 1. Deal 10 damage to all opponents. If they have already acted, the cooldown of the ability they used is increased by 3.
  • Equipment :
    • Frost Wolf Fury 4 – Passive effect: allied characters have +5 ATK
    • Boon of Drek’Thar 4 – Fatal Strike also inflicts Bleed (5)
    • Thundering Howl 4 – Frightening Scream deals 5 additional damage

Fighter, Epic

12 ATK / 73 HP (max.)

  • Abilities:
    • Creeping Madness 5 (Fiel) – Speed ​​8. Attacks an opponent. On the next turn, he must use a different ability or suffer 20 points of damage.
    • Tail Sweep 5 (Shadow) – Speed ​​6. Deal 20 damage to random leftmost or rightmost opponent
    • True form 5 – Speed ​​3. Cooldown 2. Becomes a Dragon. Gain +0 HP. (HP increases with damage dealt by this mercenary) (Transforms into Reign of Blight 5)
      • Reign of Fiel 5 (Fiel): Speed ​​8. Cooldown 1. Deal 3 damage to all opponents. Repeat 4 times. (Triggers cooldown)
  • Equipment :
    • Fear Chimera 4 – Creeping Madness also makes the opponent slower by (4)
    • Black Dragon Scales 4 – Tail Swipe also inflicts Bleed (5)
    • Wrathful Horn 4 – True Form has no cooldown and also gives +6 ATK

Protector, Uncommon

9 ATK / 82 HP (max.)

  • Abilities:
    • Hailstorm 5 (Frost) – Speed ​​5. Deal 3 damage to a random opponent. Repeat 5 times
    • Frost Shock 5 (Frost) – Speed ​​9. Deal 10 damage to an opponent. His next ability gives him +5 Weakness to Frost this turn.
    • Snowball 5 (Frost) – Speed ​​7. Cooldown 1. Deals 10 damage. Damage increases by +5 each time another Frost ability is cast. Reset after use
  • Equipment :
    • Icy Focus 4 – Hailstorm starts again 4 more times
    • Frigid Winds 4 – Passive Effect: Once an opponent has acted, gain +4 Frost damage until end of turn
    • Veil of the Icelord 4 – Passive effect: allied Elementals have +20 HP

Fighter, Rare

13 ATK / 75 HP (max.)

  • Abilities:
    • Ravager Sweep 5 – Speed ​​6. Attack an opponent. If you control another Dragon, inflict Bleed (10)
    • Mana Barrier 5 (Arcane) – Speed ​​2. Cooldown 1. Heals a Dragon 50 HP, but its next ability is (3) slower
    • Twilight Extinction 5 (Shadow) – Speed ​​5. Cooldown 1. Restores 20 HP to this mercenary. At the end of the next turn, inflict 30 damage to all opponents
  • Equipment :
    • Hooked Talons 4 – Ravaging Sweep inflicts an additional (5) Bleed
    • Mana Pin 4 – Mana Barrier restores 10 additional health and reduces damage taken by 5 this turn.
    • Shard of Woe 4 – Twilight Extinguishing restores 20 additional health and deals 10 additional damage, but its cooldown is increased by 1.

New buildings for the village

The village welcomes a new building for this patch, with the training ground. The latter makes it possible to store mercenaries during breaks so that he passively gains experience. This makes it possible to increase the level of a hero without having to prepare regular outings. Creating the land costs 100 gold, and upgrading it costs 200.

New Bounties in Patch 22.2

But if new mercenaries land, new bounties also open up. Located in Alterac Valley, the latter complete the narrative arc of the area. There are 6 new Bounties for Patch 22.2.

  • New Bounties:
    • Ravak Grimtotem
    • Louis Phillips
    • Captain Galvangar
    • Freezer
    • Drek’Thar
    • Lokholar, Lord of Ice



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