Michael Mumbauer (Last of Us) and John Garvin (Days Gone) announce Ashfall, a game based on NFTs and blockchain


It was thought that most of the big names in the industry understood that the NFT market was getting tripped up, but there are still a few brave (or unwitting) ones who decide to rush in. Michael Mumbauerwho worked for a long time at Sony in the Visual Arts Service Group studio on licenses like Uncharted and The Last of Usdecided to join forces with another ex-Sony, namely John Garvinthe creative director of Days Gonefor found the Liithos studio. And the latter has already announced its first game based on NFT technology, namely Ashfall.

AAA with blockchain at the heart of the experience

Ashfall is therefore described as the first true AAA Web 3.0 game » on PC and consoleswhich will use a native and supposedly energy-efficient cryptocurrency. And fortunately they praise the merits ” environmentalists of their project, given that Ashfall will lead us into a world ravaged by global warming, with ” a mysterious fiery volcano and disruptive energy fields “. You will note the irony of using a technology known to be very energy-intensive (even if it is ” thrifty ) to talk about this topic.

The game would be entitled to a solo part and another multiplayer oriented, with PvP and PvE in a world described as transmedia and open-world. Many artists from the world of comics would apparently be there to contribute to the project, such as Brett Booth.

Players would thus be invited to hunt for loot, with the ability to resell their builds and buy new ones. Here is what Mumbauer thinks of Web 3.0, blockchain and company (comments collected by VentureBeat):

Transmedia and the power of connected worlds have always been something that has fascinated me enormously. There is a bit of misunderstanding in my opinion about what blockchain gaming could mean for gamers. I see blockchain as a railroad and the main station is video games. The other train stations all lead to the main one, i.e. the games and the trains deliver valuable goods (NFT) to players via the other train stations. It’s a way to have deeper and more engaging experiences than ever before. We want to reward players for doing things they already love doing. »

Once again, we are told that it is the players who have not understood the interest of technology, of course. Not sure that everyone is convinced by this idea (we already feel the cursed project) or this analogy, as everything surrounding the blockchain and NFTs is shunned by the world of video games, apart from rare cases.



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