Microsoft’s DirectSR is not intended to replace DLSS and FSR


Nerces

Hardware and Gaming Specialist

March 1, 2024 at 12:05 p.m.

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DLSS and FSR will not compete with DirectSR: that is not the goal © AMD

DLSS and FSR will not compete with DirectSR: that is not the goal © AMD

Our graphics cards won’t have the joy of new oversampling technology, but that’s not necessarily a bad thing.

Two days ago, the publication of the Game Developers Conference (GDC) program gave rise to a rumor: what if Microsoft had a supersampling technology project in its pipeline?

On March 21, during the next GDC, the publisher has actually planned a session focused on DirectSR where the “ SR » is there for “ great resolution »… the reality is ultimately very different.

DirectSR presented on March 21

Obviously, while over-sampling technologies (great resolution) have taken on considerable importance in the world of graphics cards and video games, a Microsoft announcement in the field is being closely monitored.

And if it had wanted to cover its tracks, the Redmond company would not have gone about it any other way. The pitch for the session scheduled for March 21 actually referred to a “ preview of DirectSR which will make it easier than ever for game developers to scale upsampling support on Windows devices “.

Description of Microsoft's GDC presentation © VideoCardz

Description of Microsoft’s GDC presentation © VideoCardz

Two technical managers from AMD and NVIDIA are even among the four hosts planned for this session… But seeing the turn of events, Microsoft wanted to clarify things.

Help for developers

On the official Microsoft blog, Joshua Tucker – programming manager within the company – intervened to avoid any confusion and clarify the real objective of DirectSR.

We are excited to announce DirectSR, our new API developed in partnership with GPU vendors to enable seamless integration of Super Resolution (SR) into the next generation of video games. Super Resolution is a cutting-edge technology designed to improve the definition and visual quality of games.

DirectSR is the missing link that developers have been waiting for to integrate SR. It offers them a smoother and more efficient experience that adapts to different hardware. This API allows multi-vendor integration of SR via common I/O allowing a single code to enable various solutions like DLSS, FSR and XeSS.

DirectSR will soon be available in the Agility SDK in public preview which will allow developers to test it and provide feedback. »

The message today couldn’t be clearer: DirectSR is not a new oversampling technology. It will not compete with DLSS, FSR and XeSS, but rather help developers so that they are able to more easily integrate NVIDIA, AMD and Intel technologies. That said, if it simplifies the work of developers in this area, that’s already a very good thing, just not what we expected.

Source : Microsoft, VideoCardz



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