Moonbreaker revamps its business model in its first update


Available in early access since September 30, the latest title from Unknown Worlds Entertainment (Subnautica) welcomes its first content update. Krafton and the developers strike hard from the start, the community is the heart of this game. As a result, the business model of moonbreaker is completely revised, as well as the basics of its gameplay.

Farewell to excessive monetization

Far from being dishonest at its launch, it seems that the various ways to make money for Krafton have not been unanimous. Far from it. The business model is evolving, removing all microtransactions in moonbreaker. As a result, the premium currency, the pulsar, are removed, and players who purchased them will be refunded. Those who choose to take the Founder’s Pack will receive a Zax and Slopper skin in exchange.

The store is also fully disabled, meaning units are now unlocked out of the box for all players at their lowest rarity. And this will also be the case for the next figurines that will be added to the collection. To improve their rarity, these are the sparkles which become the currency to be used. But cosmetics can also be obtained in the seasonal path, which is expanding and becoming faster to complete.

Revised bases for freer gameplay

Following the many feedback from players, the basics of the game are changing to make the fights closer to a real board game. The player gains importance with this update, but loses 2 miniatures in his crew. It is now with 8 units instead of 10 that the captain is under his command. Reinforcements and draws also disappear, leaving the player free to choose among his 8 units to summon them each turn. It is therefore necessary to demonstrate a greater strategy so as not to show its cards too quickly. In parallel, Astra is slightly reworked to have better counterattack options.



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