The first and most important investment is the development of open source software; a decisive door opener for the representation and presentation of immersive content. “We first want to develop software so that users can operate these infrastructures, create content and then show it outside the university. The problem with infrastructures that involve stereoscopy, 3D scenes or spatial acoustics is that the software packages are expensive and often not relevant for artists. That’s why one of our most urgent concerns is to make this ‘framework’ available free of charge and open source so that the technology can also be ‘taken out’ and take place worldwide. We want to make a contribution to the dissemination of immersive art and are also planning a new course of study in which space will be a nucleus,” explains Lindinger.