New Intel drivers for a 20% boost from the launch of its GPUs


Nerces

Hardware and Gaming Specialist

August 20, 2023 at 10:30 a.m.

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Intel Arc A750 © Intel

© Intel

THE graphics cards Intel’s ARCs benefit greatly from the improvements made to the drivers since their release.

Decidedly very active in the monitoring of its graphics drivers, Intel is making a new announcement to clarify the gains obtained since the first version of its software for ARC.

Constant improvements

When the first graphics cards in the ARC range came out, Intel had a lot to do to convince players that its return to this market had a way of seducing them.

Intel perfs drivers 31.0.101.4642 © Intel

© Intel

Intel’s image was then tarnished by integrated graphics solutions that could hardly please even undemanding players. Above all, Intel had two monsters in front of it, two heavyweights in the sector that have been in business for many years, AMD and NVIDIA.

First available in the US, the ARC A750 and A770 cards struggled to exist, blamed on still-young graphics drivers that dragged down GPU performance.

Intel perfs drivers 31.0.101.4642 © Intel

© Intel

Up to 20% better

Intel, however, had a follow-up in ideas by ensuring a fairly remarkable follow-up of its drivers, and month after month, new versions were deployed, to the point that during our test, the ARC A750 and A770 were no longer if “on the street”.

Today, Intel is communicating to “take stock” in its own way of the release of the latest graphics drivers for its GPUs, 31.0.101.4642. The American company compares them to the launch pilots, the 31.0.101.3490, and we can say that the gains are eloquent with, according to Intel, progress of an average of 19% on the speed of the animation, and even 20% when the 99 is taken into accounte percentile.

Intel perfs drivers 31.0.101.4642 © Intel

© Intel

In both cases, these are measurements taken with an A750 LE card and a Core i5-13400F processor, in Full HD. With a Core i9-13900K, the progress is “only” 12%, because Intel has worked more on optimizing the CPU-GPU interface, which therefore benefits the lightest processors.

Note that it is a question here of improvements in DirectX 11. Intel had already had the opportunity to highlight the progress made on DirectX 9 games. It talks about it again today to confirm gains of 49% on average. Of course, we are only talking about Intel values ​​here. Do not hesitate to tell us if you find (or not) such gains on your platform.

Source : VideoCardz



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