Oculus Quest 2: V38 has discreetly put a serious halt to the appeal of the family sharing function

For a few months now, in the world of OculusQuest and Quest 2we are used to seeing announcements of various features to come with a new firmware, but which in the end do not happen or at least not for everyone. In the same vein, we are also used to seeing some that are available, but which do not work as expected and do not give the same result to all users. This is the case of “Family Sharing” which, since February 13, 2021, allows you to install several accounts on a single headset and thus allow one of the secondary accounts to enjoy the games installed on the main one without having to buy them back. This possibility, well known to console and PC users, is a good thing even if, in the world Oculusthe list of shareable games is quite narrow and is not the same for everyone.

Thanks to this official feature, it was therefore possible to buy a second headset and play multiplayer with a member of his family, or a friend, without having to buy the same game twice. number of you to afford a second Quest 2 given the substantial savings that this option of sharing allowed. But here, the V38 arrived and without warning, she just put an end to the party. It is now impossible to launch the same game on the main account and the secondary account at the same time. A nice message explaining the problem appears and the only option left is to click on “Exit”. Worse, it even seems that if the secondary user buys the game on their account, they will only be able to play multiplayer with the primary user if family sharing is disabled. After contacting support Oculus, the answer fell: “Playing the same game at the same time should never have been possible, it was a bug that we just fixed! “Isn’t that beautiful?

Note that if you are in V38 (or +) but the helmet in front is below, it is then still possible to play multiplayer in family sharing.

That said, it must be admitted that if Meta communicated well on the sharing of applications on a helmet within the same family, it was never said that they had to be playable at the same time. But the fact that it is and that the company never explained that it was temporary is much more unhealthy knowing that it sold helmets VR just for that. Also note that for the past few months, many games, even solo ones, require an Internet connection to launch and others refuse to do so if another session of the same game is launched on another headset connected to the same account. Both of these limitations arrived just as quietly, without any announcements. What’s the next step ? Perhaps the impossibility of installing the same account on several helmets? Who knows ? Wait and see!

Thanks to Nicolas T. for his help on the subject and Frédéric F. for his report.

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