Project Leonardo: a highly customizable PS5 pad for people with disabilities unveiled at CES 2023

We had an appointment tonight at 2 a.m. for the conference of sony to CES 2023the first event of the year for the firm, which obviously talked about its video game activities again with the upcoming release of PSVR 2. And between speeches on the metaverseJim Ryan unveiled a rather surprising project, but perfectly in line with the emphasis on accessibility in his flagship titles (recently in God of War Ragnarok and The Last of Us Part I), to know a highly customizable adaptive controller for PS5 by the name of Project Leonardo. If you haven’t understood, this refers to the tank imagined by Leonardo da Vinci and well known to players ofAssassin’s Creed Brotherhood, since this pad by like the others takes the form. We are thus very far from what is proposed with the Xbox Adaptive Controller for a few years now.

A complete article presents it to us on the PlayStation-Blogexplaining the process of offer a “ready to use” kit designed in partnership with organizations such as AbleGamers, SpecialEffect and Stack Up, capable of supporting third-party accessories via four 3.5mm ports, and seamlessly integrated with the PS5 to open up the console to new ways to play. This controller is therefore intended to be suitable for players with motor disabilities, who therefore do not need to hold it, for those who cannot press small buttons or triggers, or even who are not able to position their thumbs optimally on a pad. classic.

Various components can thus be interchanged in order to create a control scheme that suits them.with of course a whole part software programmable to assign keys. Furthermore, up to three profiles can be saved to easily switch from one to the other. It will be possible to associate it with a DualSense and another Project Leonardo at the same time to form a single controller, enough to cover a maximum of cases, a loved one can thus help. Added third-party accessories will act as additional buttons when plugged in.

Project Leonardo is part of the PS5 product family and is based on the same design concept. We were inspired by the idea that all gamers enjoy the world of PlayStation together. Our team tested more than a dozen designs with accessibility experts, looking for approaches that would help address key challenges to effective controller use. We ultimately settled on a ‘split controller’ design that allows nearly free left/right thumb repositioning, can be operated without needing to be held, and features a very flexible swap of buttons and stick caps.

Because players can customize Project Leonardo to suit their needs, there’s no “right” form factor. We want to empower them to create their own setups. The controller can also flexibly accept combinations of accessibility accessories to create unique aesthetics. I’m thrilled that the design is completed by collaborating with players rather than presenting them with a one-size-fits-all form factor.

– So Morimoto, designer, Sony Interactive Entertainment

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No release period has been given, but this simple announcement should delight many players for whom to play with a DualSense is not easy and who want to take advantage of PS5 exclusives. Let’s just hope that we don’t have to pay as much as for the DualSense Edge.

Read also: DualSense Edge: a release date and a very violent price for the customizable controller of the PS5

thumbnail editorAlexandre SAMSON (Omega Law)
Responsible Corrector – Editor
Addicted to Assassin’s Creed and Destiny, great fan of RPGs and passionate about video game experiences in general. Reader of comics (DC) and various manga (One Piece!). Chemist by training and Whovian at heart.
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