PS5: the variable refresh rate (VRR) will arrive “in the next few months”


As detailed last month but also in the new publication of the PlayStation Blog, this software update brings new features and improvements in the management of Parties, the Game Base menu, the user interface or even new functions of accessibility.

The real news today is the confirmation of support for variable refresh rate (VRR) in the coming months. This feature known to PC and Xbox gamers that has been missing from Sony’s console since launch dynamically synchronizes the game’s refresh rate between the console and the screen to produce a smoother, tear-free image, provided you own an HDMI 2.1 compatible TV. “Many PS5 games will run smoother, with instant scene rendering, crisper graphics, and reduced input latency“, can we read.

In fact, PS5 games already released can be fully optimized for VRR by means of a patch (a list will be communicated closer to launch) while future games will support this feature at the time of their release. Players will also have the option to apply VRR on games that are not compatible with it, at the risk of experiencing display issues, in which case the option can be disabled at any time.

  • Also Read | Sony details the next PS5 update



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