It had been years since the author of American McGee’s Alice (2000) and Alice: Return to Madness (2011) had been working on “Alice: Asylum”, the title of what could have been this 3rd part of the tormented adventures of the girl based on the character of Lewis Carroll. Despite designing a 414-page bible exposing the author’s creative vision, and despite Virtuos expressing strong interest in handling development with American McGee and his team of artists, Electronic Arts declined the author’s proposal, which requested a budget of at least $50 million to complete the game’s production. to discuss what an Alice 3 could be.
Electronic Arts keeps Alice in a cage
While Electronic Arts has nevertheless returned to a certain editorial diversification in recent years with projects like It Takes Two, Wild Hearts or Immortals of Aveum and searched through its catalog to bring out Dead Space and Skate, the prospect of a Alice: Asylum yet left the publisher cold. ” Regarding funding, the company ultimately decided not to proceed with the project based on an internal analysis of the license, market conditions, and production proposal details. Regarding licensing, the company responded that Alice was an important part of EA’s catalog of games and that they weren’t willing to sell or license anytime soon. “says American McGee.
At 50, this father of two whose career began at id Software in the early 90s before moving to Electronic Arts and heading to Shanghai, where he founded his Spicy Horse studio, explains that he has now lost all motivation and any hope of returning to the world of development. ” If someone manages to convince EA to make Asylum, I want to clarify that from now on, I have no desire to be involved in this project or in any other development related to Alice “, can we read. Soul in pain, McGee now intends to devote himself to Mysterious, his family business set up with his wife Yeni Zhang… on which we find a majority of articles related to the universe of Alice.