Returnal: The difficulty is inherent in the narrative, according to the game director


Returnal was officially released in April 2021 on Sony’s latest console, the PS5. Developed by Housemarque and published by Sony Interactive Entertainment (SIE), the app has typical roguelike game mechanics. Thus, the difficulty is present and it is felt throughout the adventure.

As game director Harry Krueger recently explained in the case of Returnal, the difficulty is an integral part of the narrated narrative. In other words, the scenario involves challenge, controller in hand. Interviewed by Kinda Funny Games, Harry Krueger said: “ The character, Selene, talks about dying over and over again and says her chances of success are slim and she can’t continue. There’s this descent into madness that only happens because of the challenges it faces, and its challenges are those of the player as well. “.

It could be that the development studio offers, in the future, more accessible games, and therefore less difficult. For the moment, nothing is less certain on this side. Case to follow.

let’s remember that Returnal is available exclusively on PS5 since April 30, 2021. Moreover, you can consult our test of the game. Note, moreover, that Returnal welcomed, last March, a brand new update introducing the cooperation mode and the Tower of Sisyphus.

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