Sometimes, ups in PvP do not mean an equivalent in PvM on Dofus. The Sacrier suffers the costs with update 2.70, reducing its “full tank” aspect in fights against monsters.
Dofus 2.70: Balancing of the Sacrier
Overall, the Sacrier receives a major PvP boost. He regains “full vita” gameplay, with improvements to his elemental or utility spells. However, on Punishment and Transfusion, the pill goes poorly in PvM. The spells, with their new effects, are not at all viable and especially harm existing full tank modes. Transfusion, for example, begins to cause damage, which can trigger effects or fail successes. It’s a hard blow for the class, which seemed to come back strongly against Pandawa.
We are looking to expand the roles of the Sacrier outside of its primary damage role. The class has the potential to offer more robust tanking and placement options, which can be beneficial in both PvM and PvP. The changes aim to allow the Sacrier to compete with the Pandawa as a tank, while still maintaining its own style of gameplay. Whether in “full tank” mode or “bruiser” mode (tank and damage), these adjustments offer new equipment and strategy possibilities for Sacriers.
Ankama
Changes to Sacrier utility spells
Attraction | Infusion Duration: 1 => 2 rounds Throws per turn: / => 3 By target: 1 => 2 |
UP |
Fluctuation | AP cost: 3 => 2 | UP |
Crown of thorns | (in addition) Applies a shield to the caster for each enemy in contact with them Max HP in shield: 4% | UP |
Pillory | (in addition) Heals 5% when effects end | UP |
Penance | (in addition) Enemies also swap positions No longer ignore Gravity |
UP |
Punishment (recast) | Inflicts Neutral damage based on remaining life Applies the Gravity state Sacrifices part of the caster’s life Life sacrifice: 20% Damage: 20% of HP | Nerve |
Transfusion | (in addition) Inflicts Neutral damage based on remaining life Damage: 10% of HP | Nerve |
Changes to the Sacrier’s elemental paths
Unleashing | Becomes the variant of Stinging Pain | Neutral |
Dissolution | Minimum range: 1 => 0 |
UP |
Immolation | Becomes the variant of Nervousness Range: 3 => 4 |
UP |
Aversion | Throws per turn: 1 => 2 |
UP |
Absorption | Penalty: 100 => 150 Power Range: 5 => 6 |
UP |
Carnage | Becomes the variant of Decimation | Neutral |
Notch | Becomes the variant of Fury | Neutral |
Ravaged | Increased damage Throws per turn: 1 => 2 |
UP |