Several buffs on the 12.15 patch program on Teamfight Tactics


Patch 12.14 released several days ago brought a lot of changes on Teamfight Tactics including damage rebalancing. With patch 12.15, available now on the game, Riot Games wants to bring a balance between compositions to allow all players to vary their composition between each part. In addition to these adjustments, we discover a brand new event that will happen: pool party. Discover Full TFT patch 12.15 notes below.


You can buy one of the five Pool Party variants of Ombra directly or get a random one from a discounted Pool Party egg. Pool Party Eggs can also drop the fantastic Ao Shin Summer Splash (drop rate: 2%; guaranteed drop on the 16th egg). Pool Party Eggs are available until the halfway point of Age of Dragons, but direct purchase of one or more Umbra will remain available. Click here for more details.

Take a dip in style with Ombra’s 5 variations (Lifeguard, Diving Shark, Sunbather, Fruit Smoothie, Tiny Shark) and the fantastic Ao Shin Summer Splash.

MAJOR CHANGES


Majors, like the power of Yummy in carry!

Kinds

Players who do everything to play with Yummy will be rewarded. If you help our dragon frog in the early game, it will help you in the late game. And don’t forget that she’s not only fond of snax: she also loves ice cream (Chalice of Power), so give her one as soon as you can.

  • Cavalier – Bonus armor and magic resist: 35/65/95/125 ⇒ 35/60/85/110
  • Lightscale Item, Gem Too Big – Living units required for each gold: 3 ⇒ 2
  • Lightscale Item, Magnate’s Mail – HP per stack: 5 ⇒ 8
  • Dragon Rider 3 – Yummy damage increase: +100% ⇒ +200%
  • Dragon Rider – Fireball Damage! Yummy: 100/130/160/200 ⇒ 85/110/140/175
  • Dragon Rider 3 – Fireball Damage! Yummy: 200/260/320/400 ⇒ 255/330/420/525

Units: Tier 1

This is a buff only if Ezreal’s Mystical Shot hits its target (I think it would happen more often if he had a card).

  • Ezreal Mystical Shot Damage: 175/225/300 ⇒ 200/250/325
  • Senna Attack Damage: 55 ⇒ 50
  • Senna Last Embrace base magic damage: 275/425/600 ⇒ 300/500/700

Units: Tier 2

Kayn and Twitch can’t stand out as carries and are having a hard time figuring out what to do with their items. Since we’re almost halfway through this set already, we want these units to shine a bit before all eyes turn to SPOILER REMOVED.

Do you know who was successful during this set? It’s me ! Just kidding, it’s Nami. Nami outperforms all other Tier 2 units, even when balanced with her three powerful types in mind.

  • Kayn HP: 700 ⇒ 750
  • Kayn Attack Damage: 55 ⇒ 60
  • Nami Ebb and Flow Damage: 150/200/250 ⇒ 150/180/210
  • Nami Ebb and Flow Healing: 175/200/225 ⇒ 170/190/210
  • Twitch Attack Speed: 0.65 ⇒ 0.7

Units: Tier 3

First step: choose the Eye of the Storm optimization (it receives a buff in the Optimizations section).

Second step: take all the Lee Sin you see in the shop.

Third step: give him the Blessing of the Dracomancers.

Stage Four: Precious Gauntlet, Infinity Edge, Bloodlust.

Fifth stage: from Lille to Arenberg Porte du Hainaut this year. Don’t look confused, does the Tour de France speak to you…?

  • Lee Sin Attack Speed: 0.7 ⇒ 0.75
  • Lee Sin Dragon’s Rage Damage: 280/360/480 ⇒ 295/375/495

Units: Tier 4

Corki is out of control.

Xayah is a patch notes regular, but for the first time ever, she’s here for a buff. Will Xayah find her place in the meta? Or will it be forgotten until the next patch? Find out the answer in your ranked games!

  • Corki Fat Bertha’s attack damage percentage: 160/200/350% ⇒ 155/185/400%
  • Xayah – HP: 700 ⇒ 750
  • Xayah Attack Speed: 0.7 ⇒ 0.75

Units: Tier 5

When you buy a 10 gold dragon, we don’t want you to feel like you’re wasting your gold, so we’re buffing Shyvana slightly. However, we are slowing down her transformation so that she does not become too powerful. Will you be able to neutralize it before it takes flight? Probably not. But at least your rear guard will have a better chance of dealing damage to her before she grinds them to dust thanks to her targeting buff.

Shyvana’s Flame Breath now targets the largest group of units first.

  • Shyvana starting mana (nerf): 30/60 ⇒ 0/60

Objects

Eternal Winter has taken a hit.

The Gargoyle Stoneplate is currently the must-have tank item. We’re reducing what makes this item powerful so other options can stand out.

  • Item of Ornn, Eternal Winter – Attack Speed ​​Reduction: 30% ⇒ 20%
  • Item of Ornn, Rocket Fist – HP: 400 ⇒ 350
  • Gargoyle Lithoplate – Armor and magic resist per enemy targeting the wearer: 18 ⇒ 16

Optimizations

There’s nothing very exciting about Eye of the Storm. So we’re making sure it’s up to par with its competitors (Gold tier optimizations). Please follow my step-by-step guide (see Units: Tier 3 section above) to level up with this optimization, and don’t forget to give a thumbs up, comment, and subscribe if you enjoyed it. .

From the beginning of this set, we can’t say that the Cosmic Gifts optimization puts stars in your eyes. Having a chance every 5 shops was far too random to justify its gold tier optimization nature.

  • Eye of the Cyclone – Bonus power granted to the unit in the center of your board: 40 ⇒ 45
  • Eye of the Storm Bonus power granted after lightning: 120 ⇒ 135
  • Cosmic Gifts – Percentage chance to get a second orb: 50% ⇒ 100%
  • The location of the orbs obtained through Cosmic Gifts is a little higher so that they are easier to identify.
  • Steadfast Support Attack Damage per active type bonus: 2/3/4 ⇒ 1/2/3

MINOR CHANGES


Minor, like the delay before the mid-game update hits the PBE (August 23 for Riot regions).

Kinds

  • Jade – Percentage of max health regenerated: 2/5/8/25% ⇒ 2/4/8/25%

Units: Tier 1

Karma calls it a cremation.

  • Karma: If Karma’s target dies while Inner Flame is airborne, the skill now explodes at the location that target was.
  • Karma Inner Flame Damage: 220/300/380 ⇒ 210/280/350
  • Sett Rogne attack damage percentage: 170% ⇒ 160%

Units: Tier 2

  • Ashe Volley Damage: 125/175/225 ⇒ 125/175/250

Units: Tier 4

  • Daeja Damage per Flurry Wave: 300/400/1800 ⇒ 275/375/1800
  • Shi Oh Yu Jade Form Attack Damage Percentage: 265/290/1000% ⇒ 250/275/1000%
  • Talon Dark Assault thrust base magic damage: 120/200/700 ⇒ 120/200/1200

Units: Tier 5

Alright, these changes to Pyke 3 might look weird at first glance, but I promise you this is indeed a buff. Pyke 3 will no longer execute enemies. Instead, it will still deal its 15,000 area damage. This will allow him to heal more through omnivampirism and show big damage values ​​on screen (which is always satisfying).

  • Ao Shin Storm Rain Damage: 210/400/2500 ⇒ 225/400/2500
  • Pyke Abyssal Execution max health threshold: 25/33/100% ⇒ 25/33/1%
  • Pyke Abyssal Execution primary target damage: 325/450/5000 ⇒ 325/450/15000
  • Pyke Abyssal Execution secondary target damage: 150/250/5000 ⇒ 150/250/15000
  • Yasuo is now invulnerable when performing his execution animation.

Optimizations

If you want to get the most out of Encumbered Mind, you need to focus on it from the start of the game. That said, it’s tough when it doesn’t show up as a first optimization pick.

With Endgame Specialist, players often have to go fast once they reach level 9, which means they really have no time to waste and having to pick up their 40 gold by hand puts them under even more pressure. .

The Lavish Spend trigger is too costly to use effectively in the early game, since saving is more important then.

  • Now, Encumbered Mind will only be offered in round 2-1.
  • Endgame Specialist: Players no longer need to pick up the gold granted by this enhancement. These gold are now automatically deposited in the player’s bank when they reach level 9.
  • Lavish Spending can no longer be gifted in the 2-1 round.

MODES


Hyper Roll

It’s getting serious…

  • Round 10-1 damage increased to 30 to better account for late game damage acceleration in Standard and Double Up.
  • Lightscale Item, Aurimancer’s Staff – Power per Range: 3 ⇒ 4

BUGS FIXES


  • Bad Crescendo: If the target of Sona’s skill is hit by a Zephyr, Sona now aims for the next furthest unit rather than waiting for the unit to fall back onto the board.
  • Learn to Aim: Thresh no longer sometimes misses casting his skill when hit by a Zephyr.
  • Fate Re-Tempered: Bard is now more accurate when aiming for the largest group of enemies. This change only affects cases where Bard’s enemies were all isolated (i.e. no adjacent unit).
  • Daeja now searches in a wider line to find as many aligned enemies as possible.
  • Frostbite: Verdant Veil no longer forgets to prevent Frozen Heart attack speed reduction when not playing on your own board.
  • Star level up visual effects are now updated more accurately for players with Pandora’s Bench.
  • Sy’fen’s bite can no longer be dodged when Sy’fen is crowd controlled after charging while her target has items with dodge chance.



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