In Call of Duty: Black Ops 6, players must solve intricate riddles within the Hideout, an abandoned mansion that serves as a pivotal campaign element. This article details various puzzles, including a piano riddle and generator activation, alongside strategies for unlocking specific areas and safes. By deciphering clues and utilizing items such as a black light, players can obtain exclusive rewards, enhancing their gaming experience in both single-player and multiplayer modes.
Your Hideout plays a crucial role in the campaign of Call of Duty: Black Ops 6. Situated in a deserted mansion, this base is packed with riddles that must be deciphered.
The Hideout is a longstanding element in Black Ops campaigns, first introduced in Black Ops 3, released in 2015. Within its walls lie numerous secrets, and the developers at Treyarch have cleverly hidden campaign rewards behind these intriguing challenges, stepping away from traditional shooter gameplay.
Below are the solutions to all the riddles that will help you unlock the enigmatic Hideout safe.
Piano Riddle
To solve the piano riddle, follow these steps:
- Head to the piano room and pick up the black light lamp located on the coffee table, between the piano and the fireplace.
- Shine the black light on the walls to unveil numbers 1 to 5, each paired with two letters.
- Interact with the piano; using the black light will reveal two letters associated with each note.
- Play the notes in the order dictated by the numbers you observed on the walls, which is: Mn, Pe, Cn, Ao, Pe. Musically, this translates to the notes Mi, Ré, Si, Do, Ré.
- Upon playing the correct sequence, the door will unlock, leading you to a locked bunker.
To access the bunker, you need to activate the generator in the basement.
Generator Riddle
To activate the generator, follow these instructions:
- Go to the basement’s boiler room.
- Turn the Boiler valve twice to close it.
- Adjust the Fuel valve once to set the gauge at 50.
- Interact with the Boiler on the control panel.
- Turn the Boiler valve two more times to restore power.
If you can no longer interact with the boiler, it confirms that the activation was successful, allowing you to return to the bunker.
Keyboard Riddle
The keyboard in the bunker operates similarly to a Mastermind game: you input a five-digit code and the keyboard indicates which digits are correct and their placements.
- If a digit turns green, it’s correctly placed. Keep it in position and continue to test other digits until all are green.
- If a digit is yellow, it’s in the code but mispositioned. Shift it around until it turns green.
Utilizing the black light can simplify your task, as revealed fingerprints will indicate frequently used numbers, which are likely part of the code. Note that the combination is random, so be prepared to find the right code through exploration.
Computer Riddle
Inside the room unlocked after solving the keyboard riddle, you’ll discover a note and a computer that requires hacking. You must decode four words following these steps:
- For each digit displayed in the code at the top of the screen, find its corresponding letter in the decryption table at the bottom.
- Record the letters until you successfully reveal the four words: CELL, DOOR, BUNKER, and OPEN.
Detention Room Riddle
In the detention room, choose the door leading to the interrogation room and grab the key from the desk.
To pick the lock, rotate the hook until a pin is highlighted. Your lever will shake if you’re using one. Hold still when this occurs, causing the pin to stay in position. Repeat this for each pin.
Oscilloscope Riddle
Locate the radio room and interact with the oscilloscope:
- Adjust the amplitude so the height of the white wave matches that of the green wave.
- Adjust the frequency so the width of the white wave aligns with the green wave.
Once the waves are perfectly aligned, you can move on to the next puzzle.
Radio Riddle
In the same room, listen closely to the radio message. Two sentences will convey clues needed to deduce a secret 4-digit code. If you struggle to hear clearly, enable subtitles via Parameters > Interface > Legibility.
Every sentence will mention two objects in the