Tekken 8 rolls mechanics and welcomes Nina Williams


Mid-length cut, sunglasses, leather jacket and double gun at hand, the man crusher is back in business to break many hearts, in the literal sense if we trust her Rage Art. Far from being satisfied with recalling his faithful slayer, producer Katsuhiro Harada settled in front of the camera for more than 30 minutes with director Kohei “Nakatsu” Ikeda (already at the controls of Tekken 7) to detail the new mechanics and other changes made to this new episode.

Here, we aim for the offensive bonus point

With “aggressiveness” as the key word of the combat system, the tone is set, knowing that this instruction applies as much to the game mechanics as to the visual impact left by the clashes (staging, special effects). One of the objectives of the development team, which is also supported by the studio Arika (Fighting EX Layer) especially on the online game, is to better highlight the characteristics and specialties of each fighter.

Subtitled in English, the video first offers a reminder of the Rage Systemthis critical attack system appeared in Tekken 6 which allows you to trigger a powerful attack Rage Art when the player’s health gauge turns dangerously red and potentially turn the tide in their favor, with a simple press of the R2 button. The second subject is that of recoverable damage. Basically, some of the damage done by blocking special attacks can still be recovered by the player if they manage to land an attack (or force their opponent to block a hit). Hence the idea of ​​remaining offensive to be rewarded.

But the bulk of the presentation is dedicated to Heat System and its conditions of activation. This term corresponds to a short period during which the attacker has a strong advantage. This state of awakening is clearly visible by the blue aura that sets the character ablaze and ends when the gauge of the same color is empty after a few seconds. 10 seconds by default, more exactly, but this duration can be extended by attacking the opponent and forcing him to parry (the offensive rewarded, again and again).



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