Test: Dr. Fetus’ Mean Meat Machine: meat to vary


In 2008, Edmund McMillen met programmer Tommy Refenes. The beginning of a long partnership crowned by the nickname of “Team Meat”, after their timeless classic from the Super Meat Boy platform released in 2010. A crossroads of retro sensibilities and a pronounced taste for the die ‘n return, this bloody nugget placed us at the controls of the eponymous “meat boy”, a small cube of flesh fighting against the evil Dr. Fetus, a mischievous embryo armed with an exoskeleton in a three-piece suit. Naughty and finely balanced, Super Meatboy allowed its creators to go beyond the circles of Flash creators to establish themselves as figures of the indie game. But lo and behold, in 2017, Edmund McMillen set sail, leaving Tommy Refenes to pilot Team Meat on Super Meat Boy Forever. Three years later, in 2020, this variant endless runner finally soaked our consoles with blood, sowing discord among the community but finally, the studio had consolidated its creative independence, and that had the merit of being saluted. Undoubtedly satisfied with their experience, the “meat team” therefore decided to drift even further to approach the match-4 genre at the Puyo-Puyo. Dr. Fetus wants to clone his rival. Eugenicist as he is, he decides to sort the baby-clones with infernal death machines; an anything but natural selection which constitutes the narrative pretext of the Meat Machine. All we have to do is match four brats of the same color to blast them, raise the score and progress through levels jam-packed with deadly dangers. Each level is divided into phases adding more and more obstacles.



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