Test: Pikmin 4, a pure nectar of bucolic strategy


After a surprisingly stylized introduction, Pikmin 4 begins with a playable prologue taking place indoors (for a change) where you play as Olimar flanked by a new companion, Moss, a kind of alien dog. After having familiarized us with the latter and recalled the basics of the series, the sequence ends with a boss who holds the object allowing us to call a rescue team. But as the latter crashes in turn on the planet, we find ourselves embodying another character whose mission will be to save all this little world but not only, since we will later discover that others have come. also fail! There will therefore be only one captain for this opus, but we will be able to customize his appearance using a small editor that is certainly rudimentary, but which allows us to create very funny looks. The only pilot with a minimum of skill, he lands safely near the base camp where we discover the ship of the rescue team which obviously has no more juice. Fruit is no longer the only way to obtain this precious fuel and we can count on the lumium of all the “sparkling” objects (and even enemies) that we can come across. This resource will notably increase the capacity of the ship’s radar, which will thus detect new areas to explore in order to come to the rescue of other survivors… The downside is that the very refreshing end of each day screen of Pikmin 3, where the juice was squeezed from each picked fruit, is no longer there. The advantage is thatit is therefore no longer necessary to obtain a certain quota at the end of the day to continue the adventure, which encourages you to explore at your own pace, especially since the enemies do not reappear. This does not mean that the time constraint has completely disappeared.



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