TEST Rise of the Ronin: when Team Ninja takes the wrong path…

Rise of the Ronin is a production, exclusive to the PS5, which has something to attract on paper. And for good reason, there Team Ninja launches into open worlds by offering an adventure that immerses the player in an old, beloved Japan, more precisely during the last years of the Edo period. The team is famous for its challenging and fun titles, without pushing the visual part too much. However, are we entitled to a game that makes the pupils shudder? Yes and no…

Deja vu.

So, of course, the firm is not known for its transcendent and explosive graphics, but rather for its particular touch on the image, exhibiting a pleasant artistic direction. Rise of the Ronin unfortunately lacks pep… Indeed, magic Team Ninja fades here since our friends expose “déjà vu”, by copying what their friends do. Yes, the title is based on historical facts (reworked) to bring a touch of realism to this universe, but a slightly more dreamlike image would not have been luxury. In addition, we are entitled to clipping and popping. By that, mean that textures and decorative elements appear without warning during our progression, it stings the eyes; the water looks like jelly, it’s quite disturbing.

Concerning gestures, we find ourselves with NPC having very rigid movements, with this feeling of seeing robots walking around. Only the animations during the clashes have a rather catchy little “je ne sais quoi”, we feel that the developers have mastered the transcription of martial arts to the image. But to sum it all up, we have this feeling of playing a PS4 game that has been remastered with a few extra twigs. Who says open world, also says bugs. We got stuck in environments and went through walls, but that’s not all. The game also crashed several times, enough to be frustrating. Small positive point nevertheless, the dismemberment is really excellent, the hemoglobins swirl in all directions.

Rise of the Ronin test image gamergen impressions review (1)Unsurprisingly, several visual modes are available in the settings. The first, Graphics, exhibits 4K with a vacillating number of frames per second. What to say… It’s not very graceful because thealiasing is quite visible, in addition to having a few falls. The second, Performanceallows you to enjoy a smooth experience (thank you 60 fps). Rather amusing thing, there are not very big differences between these two renderings, so you might as well take advantage of a frame rate constant. There is a third, Ray Tracingto admire a few more reflections on The jelly water, to the detriment of the rest. You will have understood, we invite you to switch to Performance, it’s a good one between frame rate and returnedespecially since the fluidity provides significant comfort during intense combat phases.

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