TFT Patch 12.8: general buff, except for Mutants and Scrappers


While the Tech chemists seek to reclaim their former strength, Hextech, Underworld and Enchanter classes are also getting a well-deserved buff to enhance their performance and viability. On the other hand, the Mutants, far too strong, as well as the very irritable Ironclads undergo a slight nerf to leave the opportunity for possible counters.

Unlike patch 12.7, TFT patch 12.8 is only content with fairly light balancingespecially on several Tier 4 units deemed too fragile.

MAJOR CHANGES


Optimizations



  • Radiant Mercury ⇒ Super Radiant Mercury
  • Relics of Light and Golden Egg option, Radiant Mercury (Mercury of Light) – Attack Speed: 45% ⇒ 55%



Kinds



  • Techno-Chemist Percentage of max health regenerated: 4/7/10/18% ⇒ 4/8/13/20%
  • Enchanter Healing and shielding percentage increase: 25/45/70/100% ⇒ 25/50/80/115%
  • Hextech Shield: 100/135/250/350 ⇒ 100/150/275/375
  • Mutant Cybernetic Prosthesis HP: 450/900/1350 ⇒ 450/800/1250
  • Mutant Ravenous Appetite attack damage and power: 20/30/40 ⇒ 18/25/35
  • Scrapper – Shield per component: 20/40/60 ⇒ 20/30/50
  • Underworld Armor and Magic Resist: 50 ⇒ 55
  • Underworld 7 Bonus Amplification: 50% ⇒ 55%



MINOR CHANGES




Optimizations


We’re adjusting our attack speed reduction tiers to have a 30% tier that feels powerful enough but not too much. The new levels are: 20/30/40/50%. 20% has a minor impact but is still annoying, 30% is the standard tier and is quite strong, 40% is very penalizing but will be rare, and 50% will only be reserved for very short and specific times.


These thresholds will allow us to nerf the most accessible attack speed reductions, such as those of Ekko and Frozen Heart (see below), but also to buff those that are more difficult to trigger and leave something to be desired, such as those of Eternal Winter and Renata Glasc.



  • Portable Forge option – Eternal Winter attack speed reduction: 25% ⇒ 30%



Units: Tier 2


  • Zilean – Time Bomb attack speed reduction: 25/35/50% ⇒ 30/40/50%



Units: Tier 3



  • Ekko Parallel Convergence attack speed reduction: 25/25/35% ⇒ 20/20/30%
  • Gangplank Parley Damage: 120/160/225 ⇒ 110/160/225



Units: Tier 4



  • Braum Fissure Damage: 100/200/600 ⇒ 100/200/750
  • Kha’Zix Void Assault attack damage percentage: 195/200/225% ⇒ 180/185/260%
  • Renata Glasc Toxic Wave attack speed reduction: 15% ⇒ 20%
  • Renata Glasc Toxic Wave Damage: 40/65/220 ⇒ 40/65/240
  • Vi – Piltovian Spray Damage: 125/200/450 ⇒ 125/200/500
  • Vi – Piltovian Spray Shield: 225/325/750 ⇒ 225/325/850



Units: Tier 5


  • Jinx Rocket Launcher attack damage percentage: 220/230/888% ⇒ 210/220/888%


Objects



  • Frozen Heart Attack Speed ​​Reduction: 35% ⇒ 30%



DOUBLE-UP



Systems


Previously, when players took damage in Double Up, we took the amount of damage, halved it (rounded down), and set the remaining values ​​aside. In the early game, this could lead to scenarios where you helped an ally, their units died, but you still won and dealt 1 damage (halved, then rounded down) to your opponent. Taking 0 damage (with 0.5 set aside) is pretty weird, so we’re tweaking this system to make it more intuitive.


  • Players now take a minimum of 1 damage when defeated in Double Up.



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