The Elder Scrolls Online: players spent a lot of money on the MMORPG

Take out one MMORPG and make it last in the face of World of Warcraft has always been something complicated, but Bethesda And ZeniMax achieved this feat with The Elder Scrolls Online. The title has been online for 10 years now on computers and home consoles with an economic model that makes people envious.

To play The Elder Scrolls Online, you must first buy it, the title is regularly sold off, but paid extensions are launched regularly, the most diligent players have every interest in subsequently opting for the monthly subscription. On the occasion of the GDC 2024as reported MMORPG.comgame director Matt Firor spoke during a conference titled “10 years in Tamriel: the success of The Elder Scrolls Online” to look back on all these years of design and support. He also revealed during this panel that players spent almost two billion dollars in TESO since its launch in 2014.

Matt Fior recalls that The Elder Scrolls Online began its development in 2007 and is available on six different platforms (even seven, at the time when Google Stadia still existed), the MMORPG received 42 updates, nine expansions and 23 DLC, enough to make regular players pay a lot of money. However, the game director does not detail where these two billion dollars spent come from: extensions, microtransactions, the monthly subscription? Mystery, but the figure remains very impressive.

The Elder Scrolls Online just welcomed the update Scions of Ithelia this week, setting the stage for the extension Gold Roadexpected next June. THE MMORPG will continue, you can buy TESO: Blackwood from €19.78 on Amazon, Cdiscount Or there Fnac And TESO Collection: Gold Road has €53.99 on Gamesplanet.

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