the launch could have problems, you have been warned


Diablo 4 is coming soon and players are gearing up for launch. Blizzard, well aware that his game excites the crowds, preferred to warn: do not be surprised if it gets stuck on the servers on the day of the release.

Multiplayer game launches are always small events. It doesn’t matter the genre, MMO, FPS, Battle Royale or RPG-hack’n slash like Diablo 4…every time, or almost, it’s the same thing. Players flock to it as soon as the servers open and everything explodes more or less. It’s choppy at best, but it’s never really smooth except on diffuse releases, spread over multiple days and time slots. Unfortunately, not everyone does that.

Blizzard is expected at the turn

Anyway, one of the last to have unfortunately illustrated itself with a catastrophic launch is Blizzard with its Overwatch 2. A free-to-play born from the ashes of the first opus simply deleted in stride . Overwatch 2 then totally burned the servers of the parent company. It’s not complicated, for some players (like the author of these lines) had to wait almost a week to be able to play.

Yes, whole days without being able to connect because of endless queues, crashes or even outright exclusion from the servers. Players were quick to speak out on social media, and Blizzard apologized for it. As much to tell you that for Diablo 4, developers have no room for error, especially since their game is highly anticipated. This is also why Blizzard took the lead.

Diablo 4 wants to do it right…

Before its official release, June 2 in early access and then June 6 for everyone, Diablo 4 had the right to several betas, not only to balance itself of course, but also to test its features online. The latest was also essentially calibrated to challenge the servers, and it almost went well.
Blizzard is therefore rather confident in its ability to withstand the shock of the release. ” We learned a lot from each of them [des tests]. We feel good about it “. He explains that the teams did everything they could to make the launch day go as smoothly as possible. “ We worked. We’ve done a lot of testing, so we’re ready “.

The first wave will arrive on June 2, but things should go pretty well here. On the other hand, during the global launch on June 6, it may hurt. And even though Fergusson is sure of himself, he is also aware that it risks getting stuck in the queues and that the servers will have to be strong. He therefore prefers to warn the players. ” You know, never say never. It might be a little bumpy the first day. But, as we have done these test weekends, we will learn and adapt. “.

… but is not immune to problems

So you have been warned. Blizzard has done its best to keep everything running like clockwork, but Diablo 4 is not immune to a few hiccups at startup. Note that if you were hoping to play solo offline, this is simply not possible since Diablo 4 requires a mandatory internet connection. It doesn’t take anything away from it, but a lot of players find it rather unpleasant. It’s hard to argue with them on that. The longer it goes, the more the games are dependent on an internet connection. And in case of glitches, even solitary players can no longer play. What’s more frustrating?

Never mind, let’s hope the launch of Diablo 4 on PC, PS5, Xbox Series, PS4 and Xbox One is going well. And above all, that everyone can play quickly and calmly. First elements of response in less than 24 hours, and final response on June 6.



Source link -120