The Legend of Zelda: Tears of the Kingdom, the craftsman


Walking widely in the footsteps of Breath of the Wildwith of course this new layer of play made up of celestial islands which promises to make the platform released in 2017 suffer a little more, Tears of the Kingdom However, betting big on a new mechanic already considered the highlight of this presentation: Amalgam (fuse, in English). Example given here, the combination of a simple tree branch and a rock will give birth in a few seconds to a makeshift hammer. Link is equipped with a long stick and finds a farmer’s pitchfork on the ground? A small swipe of Amalgam and the graft results in a polearm with formidable range. It is up to the players to discover all the combinations, knowing that the Amalgam also concerns the grafting of objects on the arrows or even on the shields. Not to mention the assembly of vehicles, boats and makeshift aircraft, as shown by Eiji Aonuma with a certain mischievousness.

No amalgam, they said

In addition to opening the door to new possibilities in the register of sandbox experiments that had already made the success of Breath of the Wild, Amalgam also responds to a recurring criticism of Zelda from 2017, namely a way to overcome the low durability of weapons without completely eliminating this mechanism for those who appreciated having to manage this aspect. We also now know how Link will access the celestial islands, up there in the middle of the clouds. Concretely, pieces of islands will fall from the sky and will simply act as an elevator thanks to Link’s Retrospective power which will allow him to reverse the movement of an object.

As we had already seen in a previous video, Link is also able to cross any ceiling thanks to another new power called Infiltration. What is particularly interesting is that this mechanism does not only work on thin ceilings and seems to allow you to reach any surface as long as you are underneath: proof in support, we are shown Link enter a cave and use this power to reach the surface of the hill many meters higher. One way, again, to circumvent certain climbing phases that are a little redundant in use, especially since the endurance gauge is obviously still in the game.

Finally, Nintendo has confirmed the release of an OLED Switch in the colors of Tears of the Kingdom for April 28, but without code to download the game. While waiting to see its pricing in our stores, the object is announced at a price of 360 dollars in the United States. A Nintendo Switch Pro controller and a Nintendo Switch carrying case in the colors of the game will also be offered separately on May 12.



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