The next season of Diablo 4 will change everything


The fourth season of Diablo IV, which will be launched before the first anniversary, plans fundamental changes. Loot management, in particular, will deepen the gameplay.

The fourth season of Diablo IV, launched on May 14, 2024, will it be that of renewal? This is what emerges from some feedback shared by those who discovered some of the changes in preview, via the public test server. In an article published on April 4, PC Gamer was full of praise for the way loot works, which will leave more room for customization and creativity.

Loot has changed dramatically, providing interesting ways to build and upgrade your favorite talents, rather than providing incremental stat upgrades. In place of boat bonuses, like extra damage to elite enemies, you can find skill upgrades, like corpse explosions that hit the entire screen “, we can read. It’s a real revolution for Diablo 4, and it will make the quest for loot more interesting and fulfilling, because less mind-numbing. Especially since we will be able to build our pieces of equipment according to our preferences, which foreshadows less generic builds.

Diablo 4 // Source: Blizzard Entertainment
The Diablo 4 in-game interface when crafting items with the blacksmith. // Source: Blizzard Entertainment

Diablo 4It is Diablo 5 ?

Blizzard, the studio which manages the license, declares that it wants to favor quality over quantity with this system. This includes a simplification of the indications provided (more relevant affixes), and new options for customizing the loot. There is “tempering”, which offers the possibility of easily adding affixes to your objects, as desired. Added to this is “perfection”, a high-level crafting system based on resources obtained in the pit (a type of dungeon). Finally, legendary aspects will appear in the power codex, which makes inventory management easier.

In an interview published on April 10 on IGN, Rod Fergusson, in charge of the saga Diablo, commented on these changes. “ I’ve seen people say it’s Diablo 5, because the changes are fundamental (…). Diablo is a loot game. This is the basis of the gameplay: kill monsters, get loot, become more powerful, kill stronger monsters, get better loot, become even more powerful “, he said.

By shaking up a pillar as crucial as loot, Rod Fergusson understands why fans are comparing season 4 to Diablo 5 — a comparison that suggests a Copernican revolution in gaming. This was also the case in the past for Diablo 3when Blizzard introduced “loot 2.0”.

We went too far at launch, because we wanted a certain level of complexity », concedes Rod Fergusson. He wants a more accessible and more creative system — “ This idea that you own how your loot progresses in the game really empowers players. » Strangely, Blizzard didn’t wait for the expansion planned for the end of the year to shake up everything. A sign, too, that there was perhaps an urgent need to correct the situation.

Diablo IV // Source: PS5 CaptureDiablo IV // Source: PS5 Capture


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