the ultimate solution to solving big problems


Have we finally found the solution to resolve the problems of Baldur’s Gate 3 which spoil the experience of many players? This seems very likely.

Despite its undeniable qualities, Baldur’s Gate 3 still encounters many problems. Larian clearly still has a way to go to resolve the various optimization issues, arising in particular from Act 3 onwards. Even players with powerful configurations, such as those based on NVIDIA GeForce RTX 4090, have reported drops performance and technical issues. It’s a shame.

Baldur’s Gate 3 may have a solution

In order to remedy this, Larian Studios recently deployed patch 3 of Baldur’s Gate 3, supposed to significantly improve the game’s performance. However, some players have noted that the update brings little or no improvement. caused additional slowdowns. Faced with this situation, mods like PureDark’s DLSS 3 are being explored to further optimize the game’s performance, increasing the frame rate by 56% on average. This is a custom version developed by a modder.

Indeed, DLSS (Deep Learning Super Sampling) and its constant evolution represent a technical feat, according to Bryan Catanzaro of NVIDIA, vice-president of the division concerned. He expressed his pride in seeing DLSS mods created by the community, despite the possible difficulties of integration and adaptation. It plans to improve the documentation available to the community, in order to facilitate the creation of higher quality DLSS mods. Excellent news for the future of PC video games, not necessarily just for Baldur’s Gate 3.

The PureDark mod is shown below. BE CAREFUL, although the video focuses only on DLSS and framerate, it could reveal key elements of Act 3 of Baldur’s Gate 3. In addition and as indicated, for the moment this solution is only compatible with the RTX 4000.

Operation not necessarily obvious

As a reminder, the operation of DLSS begins by creating an image at a lower resolution than the target resolution – for example, generating an image in 1080p when the target is in 4K. This process significantly reduces the load on the graphics card, thereby speeding up image generation and optimizing game performance. Following the creation of the low-resolution image, DLSS uses artificial intelligence.

This network was trained on thousands of high-quality images to learn how to increase image resolution. It uses this know-how to convert the low resolution image into an image simulating high resolution. This is illustrated by the example of Baldur’s Gate 3, although the implementation of this technology is not so simple. We can imagine the difficulty of putting all this in place from a mod when you are not directly affiliated with NVIDIA.

Catanzaro also addressed the challenges associated with the integration of DLSS 3.5, accessible to all RTX, unlike DLSS3 which focuses on the 4000 series. This technology, requiring closer integration with the game, will make the creation of mods more arduous, but NVIDIA seems determined to support the community in this process. It’s pretty crazy to see that an amateur developer can integrate such impressive technology on their own to optimize a game of this magnitude. On the other hand, the bad news is that his work is currently only accessible in exchange for a subscription to his Patreon account. Or 5 euros per month.



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