The Witcher: After Cyberpunk 2077, can we still trust CD Projekt?
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Lloyd
After 3 cult games for the video game saga The Witcher, CD Projekt Red has been working for several years on an even more ambitious project: Cyberpunk 2077, the damned, the unloved eternal construction site… After such a monumental failure, can we still trust CDPR?
Founded in 1994, studio CD Projekt Red is behind some of the most ambitious Western RPGs in the history of video games. Based on the lore developed by the series of novels The Witcher, exploring the universe of witchers, the Polish studio ended up creating an absolute reference with The Witcher 3 Wild Hunt. A monstrous success that will have given wings to its creators, who then embarked on the adaptation of another universe, this time drawn from a paper role-playing game, but not everything went as planned. .
Cyberpunk 2077: The wrong course that hurts a lot
We’re going to avoid shooting the ambulance, but all the same, what a disaster: the cyberpunk RPG that was supposed to end a whole generation brilliantly turned out to be a wet firecracker developed in very poor conditions. Beyond the result far from being up to expectations crystallized throughout its development, one will also retain its misleading presentations and the catastrophic communication around the project. After an almost flawless run, the Polish studio surely had eyes bigger than its stomach and preferred to get bogged down in its lie, with the result that we know today. Cyberpunk 2077 will be a yard forever, little doubt about it, and while there are still some salvageable bits in all this mess, it will never live up to its original promises. To the question can we trust CDPR for a new The Witcher game, our answer is simple: after a drop of this caliber, they can only go up in the esteem of the players anyway, at least if they have managed to learn from their mistakes (and there are many) on CP2077.
A reasonable switch to Unreal Engine 5
The RED Engine certainly served us one of the most flashy open-worlds with Cyberpunk 2077, only CD Projekt’s in-house engine quickly showed its limits with regard to urban open-worlds, which are more complex to manage. than the rural landscapes of the witcher’s world. Seeing the Polish studio switch to the Unreal Engine 5 solution seems like a move particularly sensible and reasonable: proprietary engines are often monumental resource sinkswhile the Unreal Engines have always provided hellish flexibility for developers who have adopted it (at least since UE3). It is certainly a choice of reason for CDPR, which we analyze as proof of humility and hindsight on the imperatives imposed by the development of a game of the scale of The Witcher.