To keep up, Palworld needs half a million dollar servers


The PocketPair studio announced that it would spend around half a million dollars to maintain the servers of Palworld. The game records peaks in simultaneous connections that number in the millions.

The immense success of Palworld, available since January 19 on Xbox and PC, surprised everyone. Perhaps even to the PocketPair studio, which certainly did not expect to bring together so many players in such a short time. On Steam, the “Pokémon with Weapons” has amassed up to 2.1 million fans — the second largest total on the platform. On Xbox, the volume increased to 3 million, which makes Palworldthe biggest Game Pass launch for a partner game “.

Such figures imply very significant infrastructure costs. Palworld is a game that needs to be permanently connected to servers, which must therefore hold the load. Obviously, PocketPair is ready to spend significant sums to avoid cuts at all costs. This was revealed by Chujo Hiroto, the company’s network engineer, in a tweet published on February 2.

Palworld // Source: Pocketpair
Palworld // Source: Pocketpair

Palworld servers are expensive for PocketPair

Following the directive to never let the game go down, no matter what, we created servers without skimping on costs. We will continue to give everything so that everyone can make the most of it! » confides Chujo Hiroto. And to share a figure that can make you dizzy: $478,000. Takuro Mizobe, CEO of Pocketpair, joked that the studio could be heading for bankruptcy because of server costs.

Questioned by Numerama, Sylvain Claudel, network engineer and cloud architect, confides: “ This cost may seem high, but is entirely plausible. The bill can quickly climb depending on the service provider and the contract signed. Especially since we are talking here about international infrastructures. »

In any case, the investment seems to be paying off: we played around ten hours of Palworld without experiencing the slightest disconnection, moreover during the period when the curious flocked en masse (the first week). The complete opposite of Suicide Squad: Kill the Justice Leaguewhich had a complicated launch including capricious servers.

Note that the bill should eventually drop for Pocketpair, which will receive support from Microsoft in the development of Palworld. The multinational will provide resources that will help the game move in the right direction, and we imagine that network infrastructures will be mobilized to help PocketPair. Financially, the success of Palworld has in any case generated a large turnover: on Steam alone, revenues exceed 300 million dollars. Enough to look forward to the future with peace of mind.

For further

Palworld // Source: Capture XboxPalworld // Source: Capture Xbox

Palworld // Source: ScreenshotPalworld // Source: Screenshot


If you liked this article, you will like the following: don’t miss them by subscribing to Numerama on Google News.

Everything you need to know about the Palworld video game phenomenon





Source link -100