Why you will never feel overpowered in Diablo IV


Blizzard explained how the enemies of Diablo IV are balanced according to the progression of the hero. The main idea is to offer a constant challenge.

In a game like Diablo IV, balance is essential. There is the one, impossible to find, between the classes, which absolutely do not have the same means of defending themselves. And there is the one that governs the relationship between the player and the enemies.

Here there are two options. The first is to assign a fixed level to areas, and too bad if you go there with a character who is too advanced. The second is to constantly adapt the level of the opponents to that of the hero, with a scaling according to the experience of his character – what is called “level scaling” in the jargon. for the second solution, as was already the case in Diablo III.

We don’t want parts of the game to end up being trivial, so there’s no reason to go back “, reveals Joe Piepiora, director of the game, in remarks reported by Eurogamer on May 18. In short, we will never feel overpowered in Diablo IV, since the game must develop a constant and adaptive challenge. It is also governed by the overall difficulty level of the world. There are two at the beginning, one corresponding to an easy mode, the other to a normal mode.

For further

Enemies that will remain dangerous in Diablo IV

The “scaling” takes on even more meaning when you start a new game, with another character, after having completed the campaign for the first time. Under these conditions, it is important to let the public go everywhere, since it will be possible to no longer take part in any mission of the story (not everyone will want to relive it). ” When you play with the story completely aside, the world will always be appropriate for your level. “, explains Joe Piepiora.

There will still be exceptions to the rule, in the wake of the Bastions, particularly tough tasks, rich in rewards. They will have a higher level than yours, with a first fixed level to symbolize the challenge they represent. Joe Piepiora believes that you can go there whenever you want as long as you feel powerful enough, at your own risk. He specifies : ” We want to give you the opportunity to complete these missions early on if you want to, and you will be rewarded for it. But it is not compulsory. »

Diablo IV // Source: Blizzard Entertainment
The difficulty must be permanent in Diablo IV, even at high level, and regardless of the zones. // Source: Blizzard

The other exception will be related to your way of approaching the endgame. Logic dictates that we go to difficulty level number 3 in the world, past a certain stage of the adventure. If you don’t, the monsters will never get past level 50 and you’ll end up being far too powerful for them to put up any real resistance. With this approach, you will receive less interesting improvements.

Finally, it may happen, during the campaign, that your character is a little too comfortable in combat. This will be the case if, for example, you chain additional activities until you reach a level that is too high. But we must not forget that the campaign is not the heart of the matter in Diablo IVfor those who want to invest for the long term.


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