Witchfire: the rogue-lite FPS appropriates the DLSS 3


In 2012, People Can Fly alumni who had worked on Painkiller and Bulletstorm decided to go their own way by founding the independent studio The Astronauts. Two years later came out the interesting investigation game The Vanishing of Ethan Carter. We then thought the studio co-founded by Adrian Chmielarz left to continue. Except that eight years later, the studio’s second project is still pending. This year, however, should be the right one for witchfire, a rogue-lite FPS that relies on a nervous pace and openly designed levels. “Not to be confused with fully open world play“, underlines the press release of the day.

“A rogue-lite for those who hate rogue-lites”

This is, moreover, one of the reasons for the delay accumulated by witchfire, which actually changed structure along the way. Starting to take place in arenas, the game has rethought its philosophy and opted for open areas. Which doesn’t mean that this FPS, which stages a confrontation between the armies of a sorcerous power and the immortal hunters of the Vatican, has perfectly found its way since the title will make its debut this year in early access on Epic Games. Store. Optimization should be there as long as you have the right equipment to take advantage of DLSS 3.

You start the game, push all the graphic options to the maximum. You enjoy it for a while but then, especially if it’s an action game, you realize framerate is king. So you start reducing the image quality in order to get a smooth game. DLSS 3 makes it possible to achieve a seemingly impossible refresh rate, without compromising visual quality. Obviously for a game like Witchfire, which combines action and beauty“, commented creative director Adrian Chmielarz, praising both his game (which uses the technique of photogrammetry as The Vanishing of Ethan Carter) and the partnership with NVIDIA.

  • Also Read | Furolith puts NVIDIA DLSS 3 to the test on Les Numériques



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