Wo Long: Fallen Dynasty will not offer any difficulty settings


We think it’s “good” to have a single difficulty so that everyone has the same experience of overcoming a really intense obstacle and everyone has that sense of accomplishment (…).“ thus declared Masaaki Yamagiwa at the microphone of MP1st before specifying: “But players have to be given every opportunity to do so.“. A bias that inevitably echoes the virtual tussles that agitated social networks a few months ago, prior to the release of Elden Ring, on this hot topic of difficulty in SoulsBorne-like.

Masaaki Yamigiwa thus pleads for an experience unaltered by difficulty settings and which is thus the same for everyone: “It’s very important to keep the challenge the same and give players different ways to overcome it. Wo Long is not an easy game by any means, but we strive to give players as much freedom and autonomy so they can play the way they want and overcome obstacles in their own way.

Later in this interview, Masaaki Yamagiwa discusses some of the possibilities offered to players to approach the challenge offered by the game in different ways. In addition to the possibility of summoning other online players to help us, the game will allow grind to level up like an RPG. A morale system will also be included, as Mr. Yamigawa again explains: “You have a Morale Rank and as you increase it you get stronger and you can use it to choose which enemies to fight, or increase it so you can take on a tougher enemy and maybe it will be a little easier now that you are stronger.

Wo Long: Fallen Dynasty is expected early next year on PC, PS4, PS5, Xbox One and Xbox Series. And if you want to get a first idea, a demo is still available for download on PS5 and Xbox Series, but tomorrow it will be too late.



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