a miracle update that will save your day


Although Baldur’s Gate 3 has been universally acclaimed, the RPG continues to improve. The game now benefits from a significant new feature, which will save the day.

Despite its undeniable strengths, Baldur’s Gate 3 is not free from optimization problems. Known to be resource intensive, developers are constantly looking for ways to optimize the gaming experience. It is within this framework that a promising solution has emerged.

A miracle solution for Baldur’s Gate 3

AMD Radeon GPU and Steam Deck users have reason to rejoice: Baldur’s Gate 3 implements AMD FSR 2.2 technology. This should improve game upscaling significantly, even for those not using Nvidia GeForce RTX 20 series or higher graphics cards. In addition, this technology is not exclusive and is compatible with all graphics cards, allowing everyone to benefit from it. In a few words: it’s the promise of much better fluidity.

The game, praised for its gripping narrative, is also known for its heavy resource consumption in certain segments. The integration of FSR 2.2 is therefore very timely, especially since FSR 1 has been eclipsed by newer and more efficient upscaling technologies, particularly those developed by Nvidia.

A welcome change

Initially launched without support for Nvidia’s DLSS 3 or AMD’s FSR 2 technologies, a mod for DLSS 3 was created by the community, even if its official integration is not yet a reality. With the arrival of Patch 4 of Baldur’s Gate 3, which brings more than 1,000 gameplay changes and fixes, the addition of AMD FSR 2.2 was not announced. However, it is now clear that this update was quietly added to the game, potentially improving playability on Steam Deck and other configurations.

This update also aims to mitigate “High-Velocity Ghosting”. This is a phenomenon causing visual artifacts in the form of streaks or afterimages behind fast-moving objects. This problem is quite common in racing games and curiously, it also manifests itself in Baldur’s Gate 3. These visual defects result from insufficient pixel response during rapid image transitions, thus creating an impression of blur or split images. So it’s great to get rid of it once and for all.

Between this and the consequent patch, it’s clear that Baldur’s Gate 3 has made excellent progress recently. All that remains is to officially integrate Nvidia’s DLSS to definitively resolve the optimization problems.

What do you think about the addition of this update?r ?



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