a significantly more powerful console, but not without sacrifices


Sony is currently on a war footing to prepare for the arrival of the PS5 Pro, and so are the developers. Their games must indeed tick several boxes to deserve to be considered fully compatible with the future console.

According to recent reports, developers have until August for their games to meet the required criteria to receive the famous “Enhanced” label specific to the PS5 Pro. Since then, new details have become known regarding the requirements surrounding this label. And it’s not likely to be to everyone’s taste.

Prioritizing graphics over fluidity on the PS5 Pro

A few weeks ago, we learned that Sony had implemented the “Trinity Enhanced” label. This aims to indicate which games take full advantage of the capabilities of the PS5 Pro. On paper, the required criteria were as follows: upscaling to 4K, constant 60 FPS and addition or improvement of Ray Tracing. However, it seems that Sony is ready to make some concessions so that a game still bears this label, according to The Verge.

And said concessions should be made, generally speaking, on fluidity. As long as a game manages to offer better upscaling and some form of Ray Tracing, the Japanese giant would consider itself satisfied. So even games running at 30 FPS or less would be considered to make the most of the PS5 Pro’s capabilities as long as they tick the other boxes. For example, a game running at 30 FPS in 1440p base and in 4K on the future console with added Ray Tracing, but still at 30 FPS, would still be entitled to the label.

Preparing for the release of the PS5 Pro will certainly not be easy. ©Sony

An overall performance boost despite everything expected

More broadly, the “Enhanced” label would be attached to games that manage to offer better results on the PS5 Pro. If, for example, a game already has an upscaling to 4K on the base version, it would be removed from the equation. Likewise, if 60 FPS is already guaranteed initially but runs more fluidly on the Pro, no label. In addition to these specifications putting some pressure on developers, they should also update their games to the latest Sony SDK in order to benefit from the improved performance of the PS5 Pro.

This would allow patched games to benefit from an “Ultra-Boost” mode which will exploit the reinforced technical sheet of the next console. Even if they don’t have what it takes to earn the “Enhanced” label, they should still see significant improvements in framerate and/or rendered resolution. Note that all of this is written in the conditional tense, since it is in no way an official report. On this ground, we could finally learn more about the famous PS5 Pro in August or September, for a release planned for later in the year.



Source link -120