Annapurna becomes the publisher of the atmospheric We Kill Monsters


Still quite enigmatic, even if we already know that it is not a souls-like, We Kill Monsters Easily grabs attention with its overworked explorer traversing twilight settings tinged with fantasy. One would think to see a sort of cross between Ashen and Outward, even if it is the name of Monster Hunter which comes out of the mouth of the creative director Jacob Williams in the video portrait that Annapurna dedicated to him. This portrait is that of a young creator from Rhode Island who took up video games after having abandoned his studies in cinema to start from scratch. This nature lover first released a manic shooter in 2D entitled ITTA in the spring of 2020. We Kill Monsters also started as a 2D project, ” a very low-fi Monster Hunter style game before Jacob Williams decides to throw his work in the trash and create the 3D world of his dreams. ” It’s ok to restart is a message that seems dear to the heart of the author, without knowing if this philosophy will have an importance in the system of We Kill Monsters.

The Cruel Angel Thesis

As a homunculus, the player must explore the dying city of Edinu in search of the Primordial Fluid. A Great Elevator leads explorers into unknown depths, but it only starts up thanks to the energy deployed by the death of an Angel. In each level, the player’s goal is first to locate this entity using the clues found along the way and then to defeat it, not forgetting to explore the places to find objects, food, weapons and clothing to ensure survival. Camping by the fire will be a must for taking a breather, preparing good meals, sleeping or playing a little guitar with friends, but we don’t know if Glass Revolver refers to multiplayer or to allies embodied by the AI. No release date We Kill Monsters is announced only on Steam at the moment.



Source link -114