Assassin’s Creed Mirage: Ubisoft introduces the History of Baghdad with the return of the Codex, to fully immerse yourself in the time of Basim

The months and years to come will be filled with games Assassin’s Creed on the side ofUbisoftwhich recently communicated on the three most advanced projects during its conference Forwardnamely the title VR Assassin’s Creed NexusTHE RPG in the open world on mobiles Assassin’s Creed Codename Jade and the next main episode wanting to be a return to basics: Assassin’s Creed Mirage. Between its narrative trailer and its few minutes of gameplaythe beautiful promises ofUbisoft Bordeaux had something to charm. And it’s not over, because the publisher communicated last night on a feature that will delight history lovers.

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We let’s learn so that I’History of Baghdad will allow us to put into context certain objects, environments and characters that will cross our path, and this thanks to Codex accessible via the menu and its database. Nothing groundbreaking about the form here, as it’s a feature known to long-time gamers. It will be linked to our progress in the adventure and will offer an award in-game For basim once we’ve filled it all in. There will be plenty to do with no less than 66 historical sites spread across the citywhich we can analyze via glitches from theAnimus as in the first image in order to unlock articles dealing with economics, daily life and local beliefs, government, art and science, and judicial life. tutorials and lore specific to the universe Assassin’s Creed will also be included in the database. There should therefore be no Discovery Tour this time, a separate mode which allowed to visit without action the universe of the last three games.

Ubisoft a pour ne changed calls on a historian, Raphaël Weyland, to ensure the consistency of the comments made, to help with their selection and writing, and to find authentic elements to include in the game. Thus, visuals from partner museums and organizations were used as David’s collection of Copenhagen, theArab World Institute from Paris, The Khalili Collections and the Shangri La Museum of Islamic Art, Culture and Design from Honolulu. As you can see, there will be a bit of everything, the examples showing an astrolabe, a mortar, a beaker and a blown glass jar.

“From the start, we had an ambitious premise: to help players better understand the world of Baghdad in the 9th century, a world rarely represented in popular culture,” explains Dr. Raphaël Weyland, historian working at Ubisoft Montreal. “In pursuit of this noble goal, we were given the freedom to choose the topics we wanted to discuss. We just had to make sure that what we wanted to portray existed in the world of Assassin’s Creed Mirage. »

“We may not always know it, but there’s a bit of Baghdad in the animal tales we read to our children and the perfumes our lovers wear,” Weyland says. “It comes from the city’s role as a global hub attracting artists, scholars and business people from around the world. By weaving together various traditions, they created research methods and artistic styles that are still important today. This cosmopolitan aspect, as well as the influence that Baghdad has on us, are at the heart of the story and the construction of the world of Assassin’s Creed Mirage. »

“I’m proud that we didn’t shy away from tackling certain topics, discussing some sensitive and misrepresented ones such as the harem, the role of eunuchs, and slavery in a nuanced way,” Weyland says. “I’m also glad we managed to incorporate some humor into the entries about table manners or market inspectors. After all, the story can also be funny and light! »



“I am fascinated by the creativity, vibrancy and intellectual curiosity of this period in history,” says Dr Glaire D. Anderson, founder of the University of Edinburgh’s Digital Lab for Islamic Visual Culture & Collections. “People throughout the Caliphate lands experimented, debated, discussed, created new works in all fields of human endeavour, [qui] built on the great traditions of the ancient past, but were at the same time new and distinct from what came before. »

“I’m proud of the wide range of entries that appear in History of Baghdad, and the fact that they were created in collaboration between my team and the historians at Ubisoft,” says Anderson. “I’m particularly pleased with the Abbasid style and other palace entries, where players can learn more about the art and architecture of the time. I’m also glad that Baghdad’s history has several entries that shed light on women’s roles, on the one hand, and discuss science – especially astronomy and engineering – on the other. These are subjects that are important in my own work as a historian, and I hope players will discover something new or surprising in them.

“Finally, I cannot forget to mention the entrance to the Dome of the Donkey, which reveals something that surprised us all: the unexpected significance at that time of the humble donkey! Anderson said.

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We will be able to discover all this at the exit ofAssassin’s Creed Mirage October 12 on PS5, PS4, Xbox Series X|S, Xbox One and PC. You can pre-order your copy from €49.99 on Amazon.

See as well : Assassin’s Creed Mirage: the pillars of the gameplay detailed in a first developer diary, a nostalgic bluish filter will be offered!

thumbnail editorAlexandre SAMSON (Omega Law)
Responsible Corrector – Editor
Addicted to Assassin’s Creed and Destiny, great fan of RPGs and passionate about video game experiences in general. Reader of comics (DC) and various manga (One Piece!). Chemist by training and Whovian at heart.
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