Bungie is officially part of Sony Interactive Entertainment


As a reminder, this operation announced on January 31, 2022 was concluded against the more than substantial sum of 3.6 billion dollars, by far the highest amount ever invested by PlayStation in 27 years of existence. The price to pay to enlist this major studio, with more than 826 employees at the time of the takeover announcement, and which left its mark in the history of video games for having given birth to the Halo and Destiny franchises. The second named has also shown its vigor at the start of the year with the successful launch of The Witch Queen expansion, while Bungie is also preparing for the future with various as yet unannounced projects, including a new license targeting a launch before 2025.

A detail which is important and which had the immense merit of being clearly highlighted from the start, current and future Bungie games are and will remain accessible on all platforms. Bungie remains an independent subsidiary of PlayStation Studios. Independent but not foreign: as Jim Ryan reminded us during his presentation last May, the acquisition of Bungie is not just a nice hunting trophy.

For PlayStation, which aspires to multiply service games in the coming years, Bungie represents immense expertise in this area, which is supposed to benefit all of the group’s studios. In the other direction, joining a group like Sony while keeping its creative independence could prove advantageous for Bungie at a time when the studio has plans to decline Destiny in other formats (films, series).

  • Also Read | Sony Interactive Entertainment announces acquisition of Bungie for $3.6 billion





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