Cities Skylines 2 will give you a big slap, you have been warned


Cities Skylines 2 promises to be impressive in many ways, including aspects that could completely change the habits of players from the first episode.

Cities Skylines 2 is shaping up to be one of the most accomplished city building simulation games to date. Developers at Colossal Order and Paradox Interactive have redesigned and improved every aspect of the game, from traffic management to economy and utilities. As its release date nears, new details are emerging, including a complete overhaul of the game’s audio system. Something much requested by the community on the forums.

Cities Slylines 2 should give you a slap in the ears

Forget the simple background music and basic sound effects of previous versions. This time around, your growing metropolis will sound like a real buzzing city. The game indeed offers a dynamic sound range, ranging from the noise of traffic and pedestrians, to the sound of domestic and wild animals. To make everything even more realistic, all you have to do is click on a citizen and a sound emitted will reflect their emotions. The audio richness doesn’t stop there.

Car noise will change with speed and road type, and even emergency vehicle sirens will vary depending on your city’s architectural style, be it European or North American. Because we know, a fire siren in New York or Paris has nothing to do. Buildings themselves will produce ambient noise that will change with the time of day and level of activity. For example, office buildings will emit the sound of keyboards and business conversations. Not bad is not it ? To get a better idea of ​​it, you can still watch the new trailer below:

A total immersion

To further enhance the immersion, Cities Skylines 2 introduces live radio. Some stations will play music exclusively, while others will offer news bulletins and reports. If a crisis breaks out in your city, you can be kept informed via radio, helping you take action before problems escalate. The game even goes so far as to offer a disaster alert system, capable of triggering an alarm siren. In addition, the intensity of the sounds will vary according to their proximity, thus ensuring a balanced and non-invasive sound experience for the player. Everything will depend, for example, on the proximity of the place to the camera. As is often the case with modern management games. The game is still scheduled for October 24 on PC, PlayStation 5 and Xbox Series. Definitely, the start of the school year is busy.

Whatdo you think of this new announcement? What totally crush Sim City?



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