Dead Space finally reveals its gameplay in this first trailer


If the editing is necessarily required to encourage players to go through the pre-order box or wish list, we remind you that the Motive Studios project will also adopt the logic of God of War-style sequence shots, to live the adventure of in one piece, without the slightest distinction made between gameplay and cutscenes on the staging side.

You can also immerse yourself in the particularly worked sound atmosphere of this remakeand the efforts made by the studio in terms of sound design. Between the cutting edge of Plasma Cutter which is used to dismember the aliens and the way in which the pulsations of the heart rate will dictate the tempo of the adventure, it is indeed necessary to expect some beautiful adrenaline rushes.

In the wake of this broadcast, Electronic Arts issued a press release detailing the improvements made by this remake, apart from its technical overhaul. We thus learn that the flaying system will be much more advanced than in the original game, Motive Studios promising several layers of flesh, tendons and bones that will have to be slashed to dismember enemy creatures.

Still in terms of novelties, the title will embed a brand new system called “Intensity Manager” which promises to dynamically adjust the appearances of necromorphs, their ways of attacking, but also everything related to the atmosphere. – effects of light, sound, particles and smoke – while Isaac’s physical and mental state will be revealed to us through his heartbeat, his breathing and his difficulties in moving. Finally, Motive Studios has implemented new rooms, corridors and obstacles, for an experience that we hope will be even more surprising, especially for players who already know USG Ishimura like the back of their hand.



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