DOFUS 2.67: Continuation of the Pandawa redesign, nerfs and upgrades


After a bit of a rest in the 2.66 update, the Pandawa rework continues with a second and possibly final stage. Dofus 2.67 brings some adjustments to the class, rather towards (big) UP!

DOFUS 2.67: Continuation of the Pandawa redesign, nerfs and upgrades

For this patch, the balancing teams are proposing a large improvement to the Panda. Following the many nerfs to the redesign, it’s time to return to the class a little more gently. Its gameplay is therefore fluidized with better damage. It is not a question of adding new mechanics but of keeping what worked while oiling it.

If you don’t want to read everything, please note this summary of the changes:

  • The Serenity state becomes the “Vertigo” state and is softer, with an intermediate effect
  • Casting spells become 2 casts per turn compared to 1 previously
  • Switch spells steal life in all situations
  • Stretcher and Cascade reverse their effects
KarchamrakGain of 100 power per entity carried (cumulative 2)
Also: 200 power while guarding a carried entity (stack of 1)
Duration of effects: 2 turns
UP
State
Serenity
=>
Vertigo
Addition of an intermediate state:
– I: -25% final damage
– II: – 50% final damage
– III: Pacifist State
UP
Drunkard’s BarrelHealing while wearing it: 5 => 7%
Heals allies again when thrown (Circle 2)
UP
Tipsy BarrelApplies damage when thrown at enemies
(Circle 2)
UP
ProhibitionNo longer prevents entering Drunk stateUP
Pandawa HandIn addition to the existing effects
If the Pandawa is attacked in melee:
– Carries the entity
– Inflicts damage in the best element.
UP

Pandawa Fire Way on Dofus 2.67

Explosive PalmThe AP cost is reduced to 2 for the first throw
The damage bonus increases: 10 => 12
UP
PandjuCasts per turn: 1 => /UP
Vertigo
become
pandikulation
Casts per turn: 1 => 2UP
AbsintheSpell steals life no matter the stateUP

Land route

RibotaApplies Drunk stateNeutral
HangoverApplies the Sober stateNeutral
StretcherExchanges its effects with Cascade
Now pulls to thrown entity
Casts per turn: 1 => 2
Neutral
BistouilleSpell steals life no matter the stateUP

Water Way

AlcoshuSpell steals life no matter the stateUP
brandyCasts per turn: 1 => 2Neutral
CascadeExchanges its effects with Stretcher
Heals hovered entities
Casts per turn: 1 => 2
Neutral

Air way

NumbnessRange: 8 non-modifiable => 7 modifiableUP
SchnappsRange: 6 => 8UP
liquorSpell steals life no matter the stateUP
PropulsionCasts per turn: 1 => 2UP



Source link -117