DOFUS: Foggernaut 2.67, summary of class balancing


The Foggernaut is one of the many classes modified with Dofus 2.67. If players were expecting a nerf to Ambush, the mythical passive to dodge negative mods from it reappears. The result ? A massive up on all points.

Update 03/27: Beta changes

DOFUS: Foggernaut 2.67, summary of class balancing

If you don’t want to read the big picture, just remember that the Foggernaut gains a lot with this update. He only suffers 2 nerfs on a particular spell, with dozens of positive changes to compensate. In summary, you can find:

  • Ambush and Drill nerfed
  • Damage increases
  • Improvements to casting conditions
  • Elementary routes that are more enjoyable to play at all levels
Drilling machineDamage decreaseNerve
AmbushRange: 8 => 6Nerve
FluentDamage increaseUP
CompassRange: 7 => 8UP
SurfDamage increaseUP
harmattanRange: 5 => 6UP
AnchoringRange: 8 => 10UP
buccaneer
Fluent
Launch online: no => yesUP
Salt ArmorUnmovable state => Immovable
Resistance increase of 2% on allies and 5% on turret
UP
CorrosionCost in AP: 4 => 3
Damage decrease
UP
VaporCost in AP: 4 => 3
Range: 5 => 6
CC rate: 25 => 15%
Accumulation: 2 => 1
CC penalty: 15 => 20%
UP
SurgeInitial retry interval: 2 => 1UP
short circuitCost in AP: 3 => 2
Damage decrease
UP
CoatingCost in AP: 3 => 2UP
NautilusMinimum range: 2-8 => 1-10UP
FoamDamage increaseUP
FoeneMinimum range: 2 => 1UP
Dofus 2.67 – Foggernaut Changes



Source link -117