The Foggernaut is one of the many classes modified with Dofus 2.67. If players were expecting a nerf to Ambush, the mythical passive to dodge negative mods from it reappears. The result ? A massive up on all points.
Update 03/27: Beta changes
DOFUS: Foggernaut 2.67, summary of class balancing
If you don’t want to read the big picture, just remember that the Foggernaut gains a lot with this update. He only suffers 2 nerfs on a particular spell, with dozens of positive changes to compensate. In summary, you can find:
- Ambush and Drill nerfed
- Damage increases
- Improvements to casting conditions
- Elementary routes that are more enjoyable to play at all levels
Drilling machine | Damage decrease | Nerve |
Ambush | Range: 8 => 6 | Nerve |
Fluent | Damage increase | UP |
Compass | Range: 7 => 8 | UP |
Surf | Damage increase | UP |
harmattan | Range: 5 => 6 | UP |
Anchoring | Range: 8 => 10 | UP |
buccaneer Fluent | Launch online: no => yes | UP |
Salt Armor | Unmovable state => Immovable Resistance increase of 2% on allies and 5% on turret | UP |
Corrosion | Cost in AP: 4 => 3 Damage decrease | UP |
Vapor | Cost in AP: 4 => 3 Range: 5 => 6 CC rate: 25 => 15% Accumulation: 2 => 1 CC penalty: 15 => 20% | UP |
Surge | Initial retry interval: 2 => 1 | UP |
short circuit | Cost in AP: 3 => 2 Damage decrease | UP |
Coating | Cost in AP: 3 => 2 | UP |
Nautilus | Minimum range: 2-8 => 1-10 | UP |
Foam | Damage increase | UP |
Foene | Minimum range: 2 => 1 | UP |