Companions make it possible to simplify certain fights, both single-account and multi-account on Dofus. We present Spectral Scout, its spells, how to obtain it and the details you need to know!
DOFUS: Spectral Scout, Companion Guide
Spectral Scout is one of the original companions (before 2023). This one has 6 active spells. As a reminder, you can only equip one companion per character. However, it is possible to equip several within a team. The Spectral Scout benefits from a micro ability to withdraw, which however remains rather “gimmick” because of the game by Summons.
Official description: A deceased companion fears neither defeat nor death. If you want to shine on the battlefield, be guided by the gloomy glow of a brother-in-arms without qualms! The Spectral Scout will keep its distance, spot invisible threats, and bury your opponents. Were you worried about the outcome of your next fights? With such an ally to lead the funeral march, all will pass away.
Obtaining and Characteristics of Spectral Scout on Dofus
The Spectral Scout is not required for the various Companion achievements. It is obtained by the shop, against ogrines.
1 200
12 PA 6 PM 0 PO | 4000 Vitality 1200 Power 100 Damage 3 Summons | |
Level 200 | 60 AP/MP dodges 60 AP/PM withdrawals 60 Leak 60 Tackle 100 DoPou | 30% Res. Neutral 30% Res. Air 30% Res. Fire 30% Res. Earth 30% Res. Water |
Spectral Scout Spells
1 200
Spectral Beam | Inflicts Earth damage on enemies, removes them from Range and pushes the target back. On the friendly Funeral Fire: Inflicts Earth damage on enemies, removes them from Range and pushes targets back from the center in a circle of 2 squares around him. Full effects 32 to 36 (Earth damage) Critical effects 38 to 43 (Earth damage) | 4 AP DC: 20% — Scope : 2–6 (editable) Online: Yes Diagonal: No — Does not require a target — Total: 1 Throws per round: 3 Per target: 2 |
haunting | Inflicts Air damage and removes MP from enemies. On the allied Funeral Fire: inflicts Air damage, removes Lock and MP from enemies in a circle of 2 squares around him. Full effects 20 to 24 (Air damage) Critical effects 24 to 29 (Air damage) | 3 AP DC: 15% — Scope : 4–6 (editable) — Does not require a target — Total: 1 Throws per turn: 3 Per target: 2 |
Funeral Fire | Summons a static Dark Fire that removes MP from enemies in a 2 cell circle around him upon death. There can only be one Funeral Fire per team. If the Dark Fire is still alive and it is re-summoned, the old one is killed to make way for the new one. | 3 AP — Scope : 4–6 (fixed) — Does not require a target — Retry interval: 2 |
Spectral Effluvia | Knocks targets back from the center into an area. Does not affect the launcher. On the targeted allied Funeral Fire or in the area of effect: the spell’s effects are reapplied in a 2 square cross around it. Full effects Pushes back 2 cell(s) – Area | 3 AP — Scope : 1–7 (editable) Online: Yes Diagonal: No — Does not require a target — Total: 1 Retry interval: 2 |
Clairvoyance | Reveals invisible entities and removes Power from enemies in the area. On the allied Dark Fire in the area of effect: the spell’s effects are reapplied in a 2-cell circle around it. Full effects Reveals all invisible objects – Area | 2 AP — Scope : 1–5 (fixed) — Does not require a target — Retry interval: 2 |
Ricochet | Immediately reduces all ranged damage suffered by the target ally. Increases the Power and damage suffered by the target in the next turn. Full effects Damage taken x0% (For 1 turn) | 2 AP — Scope : 0–5 (fixed) — Does not require a target — Retry interval: 4 |