DOFUS: Guide to the Spectral Scout, companion


Companions make it possible to simplify certain fights, both single-account and multi-account on Dofus. We present Spectral Scout, its spells, how to obtain it and the details you need to know!

DOFUS: Spectral Scout, Companion Guide

Spectral Scout is one of the original companions (before 2023). This one has 6 active spells. As a reminder, you can only equip one companion per character. However, it is possible to equip several within a team. The Spectral Scout benefits from a micro ability to withdraw, which however remains rather “gimmick” because of the game by Summons.

Spectral Scout Companion Image

Official description: A deceased companion fears neither defeat nor death. If you want to shine on the battlefield, be guided by the gloomy glow of a brother-in-arms without qualms! The Spectral Scout will keep its distance, spot invisible threats, and bury your opponents. Were you worried about the outcome of your next fights? With such an ally to lead the funeral march, all will pass away.

Obtaining and Characteristics of Spectral Scout on Dofus

The Spectral Scout is not required for the various Companion achievements. It is obtained by the shop, against ogrines.

1 200

Spectral Scout Companion12 PA
6 PM
0 PO
4000 Vitality
1200 Power
100 Damage
3 Summons
Level 20060 AP/MP dodges
60 AP/PM withdrawals
60 Leak
60 Tackle
100 DoPou
30% Res. Neutral
30% Res. Air
30% Res. Fire
30% Res. Earth
30% Res. Water

Spectral Scout Spells

1 200

Spell CompanionsSpectral Beam
Spectral Beam
Inflicts Earth damage on enemies, removes them from Range and pushes the target back.

On the friendly Funeral Fire: Inflicts Earth damage on enemies, removes them from Range and pushes targets back from the center in a circle of 2 squares around him.

Full effects

32 to 36 (Earth damage)
516 To 568 (calculated)
-3 Range (For 2 turns)
Pushes back 1 cell(s)
28 to 32 (Earth damage)
464 To 516 (calculated)
-3 Range (For 2 turns)
Pushes back 1 cell(s)

Critical effects

38 to 43 (Earth damage)
594 To 659 (calculated)
-3 Range (For 2 turns)
Pushes back 1 cell(s)
34 to 38 (Earth damage)
542 To 594 (calculated)
-3 Range (For 2 turns)
Pushes back 1 cell(s)

4 AP
DC: 20%

Scope : 26 (editable)
Online: Yes
Diagonal: No

Does not require a target

Total: 1
Throws per round: 3
Per target: 2
Spell CompanionsHaunting
haunting
Inflicts Air damage and removes MP from enemies.

On the allied Funeral Fire: inflicts Air damage, removes Lock and MP from enemies in a circle of 2 squares around him.

Full effects

20 to 24 (Air damage)
360 To 412 (calculated)
-3 MP (For 1 turn)
18 to 22 (Air damage)Area spell area
334 To 386 (calculated)
-0 to -40 Lock (For 1 turn)Area spell area
-3 MP (For 1 turn)Area spell area

Critical effects

24 to 29 (Air damage)
412 To 477 (calculated)
-3 MP (For 1 turn)
22 to 26 (Air damage)Area spell area
386 To 438 (calculated)
-0 to -40 Lock (For 1 turn)Area spell area
-3 MP (For 1 turn)Area spell area

3 AP
DC: 15%

Scope : 46 (editable)

Does not require a target

Total: 1
Throws per turn: 3
Per target: 2
Spell CompanionsDark Fire
Funeral Fire
Summons a static Dark Fire that removes MP from enemies in a 2 cell circle around him upon death.

There can only be one Funeral Fire per team. If the Dark Fire is still alive and it is re-summoned, the old one is killed to make way for the new one.

3 AP

Scope : 46 (fixed)

Does not require a target

Retry interval: 2
Spell Companions Spectral Effluves
Spectral Effluvia
Knocks targets back from the center into an area.
Does not affect the launcher.

On the targeted allied Funeral Fire or in the area of ​​effect: the spell’s effects are reapplied in a 2 square cross around it.
Also affects the caster.

Full effects

Pushes back 2 cell(s)Area spell area
-3 MP (For 1 turn)Area spell area
Pushes back 2 cell(s)Area spell area

3 AP

Scope : 17 (editable)
Online: Yes
Diagonal: No

Does not require a target

Total: 1
Retry interval: 2
Spell CompanionsClairvoyance
Clairvoyance
Reveals invisible entities and removes Power from enemies in the area.

On the allied Dark Fire in the area of ​​effect: the spell’s effects are reapplied in a 2-cell circle around it.

Full effects

Reveals all invisible objectsArea spell area
-125 Power (For 1 turn)Area spell area

2 AP

Scope : 15 (fixed)

Does not require a target

Retry interval: 2
Spell Companions Ricochet
Ricochet
Immediately reduces all ranged damage suffered by the target ally.
Increases the Power and damage suffered by the target in the next turn.

Full effects

Damage taken x0% (For 1 turn)
200 Power (For 1 turn)
Damage taken x150% (For 1 turn)

2 AP

Scope : 05 (fixed)

Does not require a target

Retry interval: 4



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