With Dofus 2.63, the yup treats himself to brand new armor and a brand new sword. The class is undergoing a reorganization of its spells, with many changes to them. Even better, the Water path gets a unique spell via the Sword of Judgment revamp!
Dofus: Redesign of the Iop with the 2.63 update
Despite a good overhaul, the Iop will remain the same. Its gameplay is intact and the class gains above all in choices and possibilities. Its elementary routes are reinforced, with a revised placement of its variants. In terms of utility and placement spells, it will be very easy to note the displacement of Agitation or Retribution, for better or for worse.
New Iop spell with Dofus 2.63: Sword of Judgment
Sword of Judgment, too little used, is totally evolving. The spell retains its element with a new mechanic, specific to the Water path. It causes Water damage and gives the Iop shield. For every turn not restarted, the Iop regains shields. Damage and area of effect are also increased.
Bulk changes
- Nerve : The spell is less powerful
- Neutral: The fate remains more or less the same / The changes offset each other / The change is to be taken as a whole on the class
- UP : The spell is more powerful
- NEW : Modified spell mechanics
Pressure | Casts per turn: 3 => 2 Critical Hit Rate: 5 => 10% Max range: 3 => 4 Damage increase | Neutral |
Fracture | Damage decrease | Nerve |
Ring of Destruction | Damage decrease | Nerve |
Restlessness NEW | Grants 3 MP and Unlockable for 1 turn Removes 50% leakage on next turn Cost in AP: 2 => 3 Range: 5 => 6 Is no longer unbewitchable Becomes the variant of Bond | Neutral |
Surge | Attraction: 4 => 5 squares Max range: 5 => 6 Min range: 0 => 1 No longer gives Shield Critical Hit Rate: 5 => 15% | UP |
Divine Sword | Critical hit rate: 5 => 10% Damage increase The bonus no longer increases on critical hits The accumulation goes to 1 The damage given is increased: – 10 (13 in cc) => 10 – 15 (18 in cc) => 20 – 20 (23 in cc) => 30 | Neutral |
Cleaver | Max range: 4 => 6 Area: Line of 3 => Line of 4 Critical Hit Rate: 5 => 10% Damage increase | UP |
destructive sword | Applies 13% erosion for 2 turns Total: 2 Max range: 5 => 3 | UP |
Accumulation | Damage bonus: 20 => 24 No longer increases in Critical Hit Critical Hit Rate: 5 => 10% | UP |
Conquest | No longer affects Iop | UP |
Gathering | Retry interval: 2 => None Casts per turn: infinite => 1 Becomes Virtue variant | UP |
Virtue | Becomes the Gathering variant The power penalty becomes debuffable | UP |
Fervor | It is now possible to autoboost No longer causes damage to allies Min range: 1 => 0 Max range: 3 => 4 Critical Hit Rate: 25 => 10% | UP |
Threatens | No longer gives shield points Min range: 0 => 1 Critical Hit Rate: 5 => 10% | Nerve |
Friction | Attract online, or not Trigger: On damage to spells received => On damage received Attraction: 1 => 2 boxes On an ally, attracts its attackers by 2 Range: 5 => 6 | UP |
blow for blow | On an ally, pushes his attackers back 2 cells for 1 turn | UP |
Duel | The PM penalty now only lasts one turn on the Iop | UP |
Power Storm | Min range: 3 => 1 Max range: 5 => 6 Reduced damage to proc Critical Hit Rate: 5 => 10% | UP |
Uproar | No longer affects Iop Min range: 2 => 1 Critical Hit Rate: 5 => 10% | UP |
Zenith | Max range: 3 => 2 Critical Hit Rate: 5 => 20% Damage decrease | Nerve |
Power | Becomes the variant of Retribution | Neutral |
Retribution | Becomes the Power variant Erosion: 30 => 20% Range: 3 => 4 | Nerve |
Precipitation | Restart interval: 2 => 1 Becomes Determination variant | UP |
Determination | Becomes the variant of Precipitation | Nerve |
beating | No longer remove Leak Applies a penalty of 160 Power for 1 turn Critical Hit Rate: 10 => 15% Slightly reduced damage | UP |
Vitality | Becomes the variant of Exalted | UP |
Sword of Destiny | Damage bonus: 45 => 40 No longer increases in Critical Hit Range: 1 => 2 No line of sight Damage increased if the spell is recast on the same target Critical Hit Rate: 25 => 15% | Nerve |
Tanned | Critical Hit Rate: 5 => 15% | UP |
cleaver | Critical Hit Rate: 25 = > 20% | Nerve |
Sentence | No longer affects Iop Castable on the Iop Damage is increased on a non-Iop target Min range: 1 => 0 Critical Hit Rate: 25 => 5% | Neutral |
Iop’s Wrath | Damage bonus: 90 => 100 No longer increases in Critical Hit (the spell still has a CC) | UP |
Fury | Critical Hit Rate: 5 => 10% | UP |
Various | Fixed bugs and icons on all spells New animations for everyone! | UP |
Dofus 2.63, when is it coming?
The 2.63 update is already in beta to be able to carry out your tests. The arrival on the classic servers is not yet announced, but should be done by the end of March.