DOFUS: Iop 2.63 overhaul, class balancing, nerf or up?


With Dofus 2.63, the yup treats himself to brand new armor and a brand new sword. The class is undergoing a reorganization of its spells, with many changes to them. Even better, the Water path gets a unique spell via the Sword of Judgment revamp!

Dofus: Redesign of the Iop with the 2.63 update

Despite a good overhaul, the Iop will remain the same. Its gameplay is intact and the class gains above all in choices and possibilities. Its elementary routes are reinforced, with a revised placement of its variants. In terms of utility and placement spells, it will be very easy to note the displacement of Agitation or Retribution, for better or for worse.

Old Iop variant map (2.62)
Map of Iop variants in 2.63 (version 1)

New Iop spell with Dofus 2.63: Sword of Judgment

Sword of Judgment, too little used, is totally evolving. The spell retains its element with a new mechanic, specific to the Water path. It causes Water damage and gives the Iop shield. For every turn not restarted, the Iop regains shields. Damage and area of ​​effect are also increased.

dofus overhaul iop 2.63 balancing sword judgment

Bulk changes

  • Nerve : The spell is less powerful
  • Neutral: The fate remains more or less the same / The changes offset each other / The change is to be taken as a whole on the class
  • UP : The spell is more powerful
  • NEW : Modified spell mechanics
PressureCasts per turn: 3 => 2
Critical Hit Rate: 5 => 10%
Max range: 3 => 4
Damage increase
Neutral
FractureDamage decreaseNerve
Ring of DestructionDamage decreaseNerve
Restlessness
NEW
Grants 3 MP and Unlockable for 1 turn
Removes 50% leakage on next turn
Cost in AP: 2 => 3
Range: 5 => 6
Is no longer unbewitchable
Becomes the variant of Bond
Neutral
SurgeAttraction: 4 => 5 squares
Max range: 5 => 6
Min range: 0 => 1
No longer gives Shield
Critical Hit Rate: 5 => 15%
UP
Divine SwordCritical hit rate: 5 => 10%
Damage increase
The bonus no longer increases on critical hits
The accumulation goes to 1
The damage given is increased:
– 10 (13 in cc) => 10
– 15 (18 in cc) => 20
– 20 (23 in cc) => 30
Neutral
CleaverMax range: 4 => 6
Area: Line of 3 => Line of 4
Critical Hit Rate: 5 => 10%
Damage increase
UP
destructive swordApplies 13% erosion for 2 turns
Total: 2
Max range: 5 => 3
UP
AccumulationDamage bonus: 20 => 24
No longer increases in Critical Hit
Critical Hit Rate: 5 => 10%
UP
ConquestNo longer affects IopUP
GatheringRetry interval: 2 => None
Casts per turn: infinite => 1
Becomes Virtue variant
UP
VirtueBecomes the Gathering variant
The power penalty becomes debuffable
UP
FervorIt is now possible to autoboost
No longer causes damage to allies
Min range: 1 => 0
Max range: 3 => 4
Critical Hit Rate: 25 => 10%
UP
ThreatensNo longer gives shield points
Min range: 0 => 1
Critical Hit Rate: 5 => 10%
Nerve
FrictionAttract online, or not
Trigger: On damage to spells received => On damage received
Attraction: 1 => 2 boxes
On an ally, attracts its attackers by 2
Range: 5 => 6
UP
blow for blowOn an ally, pushes his attackers back 2 cells for 1 turnUP
DuelThe PM penalty now only lasts one turn on the IopUP
Power StormMin range: 3 => 1
Max range: 5 => 6
Reduced damage to proc
Critical Hit Rate: 5 => 10%
UP
UproarNo longer affects Iop
Min range: 2 => 1
Critical Hit Rate: 5 => 10%
UP
ZenithMax range: 3 => 2
Critical Hit Rate: 5 => 20%
Damage decrease
Nerve
PowerBecomes the variant of RetributionNeutral
RetributionBecomes the Power variant
Erosion: 30 => 20%
Range: 3 => 4
Nerve
PrecipitationRestart interval: 2 => 1
Becomes Determination variant
UP
DeterminationBecomes the variant of PrecipitationNerve
beatingNo longer remove Leak
Applies a penalty of 160 Power for 1 turn
Critical Hit Rate: 10 => 15%
Slightly reduced damage
UP
VitalityBecomes the variant of ExaltedUP
Sword of DestinyDamage bonus: 45 => 40
No longer increases in Critical Hit
Range: 1 => 2
No line of sight
Damage increased if the spell is recast on the same target
Critical Hit Rate: 25 => 15%
Nerve
TannedCritical Hit Rate: 5 => 15%UP
cleaverCritical Hit Rate: 25 = > 20%Nerve
SentenceNo longer affects Iop
Castable on the Iop
Damage is increased on a non-Iop target
Min range: 1 => 0
Critical Hit Rate: 25 => 5%
Neutral
Iop’s WrathDamage bonus: 90 => 100
No longer increases in Critical Hit
(the spell still has a CC)
UP
FuryCritical Hit Rate: 5 => 10%UP
VariousFixed bugs and icons on all spells
New animations for everyone!
UP
Nerfs and Ups for Dofus 2.63 Iop Rework

Dofus 2.63, when is it coming?

The 2.63 update is already in beta to be able to carry out your tests. The arrival on the classic servers is not yet announced, but should be done by the end of March.




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