Fall Guys: Ultimate Knockout, full cross-play between PS4 and PC, and a new mode added by patch 6.5

The Season 6 of Fall Guys: Ultimate Knockout, Spectacular Partystill in full swing, and Mediatonic decided to give it a boost with a traditional mid-season update. It is available today on PC and PS4, and brings an expected feature: the cross play on all game modes. Cross-platform play was already available in custom lobbies, but it is now possible to create groups for classic games between players playstation and pc.

Update 6.5 also adds The mode Sweet Thieves where it is possible to walk instead of run, as well as many of the fixes listed in the changelog below.


For starters, we’re very excited to announce the arrival of cross-platform lobbies! So you can form parties with your friends and play Fall Guys, whether they’re on PC or PlayStation. You could already form cross-platform lobbies in Custom Shows, but now you can do this for all of our applicable playlists in Fall Guys, from groups to the main show to duos and more.

As long as you and your friends have already linked your Epic accounts to Fall Guys, you will be able to play together using the “Invite Players” feature. Don’t worry if you or your friends haven’t linked your accounts yet, you’ll be prompted to do so when the game launches. Here’s more information on linking your Epic account! Anyone you already have as friends on PlayStation or Steam will automatically appear in your Epic friends list. To add new friends, simply search for them using their Epic or PlayStation nickname: if they also have an associated account, their name will appear.

To invite players to your party in Fall Guys, simply tap on “Invite Players” on the main screen, and you can invite your Epic friends. To learn more about how it works, check out the FAQ on our Fall Guys support page. The support team is also available to help you with any problems!

We know you’re eagerly awaiting news about Fall Guys on Nintendo Switch and Xbox. We’re finalizing development, and while it’s not part of this update, it will eventually happen! Until then, we’re excited to start by enabling cross-platform functionality for our existing platforms.


You may have heard of this mode by a different name before, or seen an erroneous image titled INVISIBEANS PLACEHOLDER when Season 6 launched. Under a new, sweeter name, Sweet Thieves will be coming to the game very soon. In this round , players are divided into two types: thieves and guardians. As the thieves scour the level to collect and steal candy bits, the guards must find and arrest them, sending them to jail. But don’t worry, thieves can free their comrades with the push of a button…

Oh, did we tell you that this mode has a new mechanic? In this mode, and only in this mode, you will be able to make your Fall Guy walk instead of running. Perfect for badass beans.

For the moment, we prefer to mince our words: you will see a detailed explanation of this mode as well as a trailer very soon.


We’ve pulled out our swatters, installed our fly paper, and squashed a host of bugs in this update. Hot, fresh from our development team, here is the list of fixes and improvements that come with this update:

  • [Personnalisées] Fixed cases where a lobby would fail to load the second part, forcing players to make new lobbys
  • [Les Rois du Saut] Fixed the central pillar that players could stand on and dodge spinning bars
  • [Groupes] Fixed an issue on Race Heats that ended prematurely after a countdown timer appeared
  • [Groupes] Fixed timeouts killing victorious players in Group Jump Kings
  • [Éliminations] Fixed cases where players were being incorrectly eliminated in elimination tiers, e.g. in The Jumping Kings when they hadn’t touched the bar
  • [La Grimpette] Big Yeetus Upgrade
  • [Long-circuit] Fixed cases of players not qualifying when passing the second round
  • [Fruits + Fruits = Fruits] Fixed ramps and tiles that players could get stuck between
  • [C’est du lourd] Fixed Rhinos charging players unexpectedly and without a visual indicator beforehand
  • [Les Rois du Saut] Decreased visual teleports of other players when jumping over the bar
  • [Animation] Adjusted the Piano animation so it doesn’t suddenly stop playing
  • [La Grimpette] Fixed ragdoll for players interacting with a stationary spinner
  • [Temple perdu] Players are no longer slowed or stopped when walking on the bottom ledges of open doors
  • [Équilibrisme] Fixed seesaws leaning more than others in level
  • [Roulé-Boulé] Fixed platform floors that some players were going through before falling into jelly
  • [IPS] Overall FPS improvement, which should reduce frame rate drops
  • [Obstacles] Fixed rotating bars not matching arrow direction in levels like Airplane Fans
  • [La Tour Gélatineuse] Fixed appearance of boxer bases
  • [Couronne] Victors are now correctly rewarded in the event of a tie during crown grabbing in levels like The Grimpette and The Lost Temple
  • [Costumes] Fixed visual errors on costumes including: Diver, Aquarium, Barbarian, Colorful Barbarian, Jester, Jester, Lady Margot, Aloy, Snow Queen, Snow Princess, and team color errors on Ghost costumes, Jin
  • and Aloy
  • [Succès] Fixed issues with obtaining Stumble Chums and Big Boss
  • [Jouabilité] Improved item carrying: when a grab is broken, characters no longer ‘ping’ to the wrong place
  • [Jouabilité] Improved “bean tornadoes” in which many players close to each other move simultaneously and generate unpredictable collisions

As for the Switch versions and Xboxannounced for many months, they are still promised for soon, without a precise release date for the moment…

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