finally a big patch to save the gameplay


Cities Skylines 2, despite its imperfect launch, is about to receive another patch from Colossal Order. What content has been added?

The complexity of managing traffic and waste in Cities Skylines 2 can clearly torment players. The efforts made to create a perfect city, with its road infrastructure designed to the millimeter, could be in vain in the face of citizens who change lanes in an anarchic manner and generate traffic jams, while other routes remain available. Fortunately, a new patch promises to rectify these dysfunctions and improve the fluidity of the urban simulation. But not only…

Cities Skylines 2 finally improves its gameplay issues

Indeed, orchestrating vehicle flows is a major challenge but essential for the dynamics of Cities Skylines 2. It is also vital to ensure the proper functioning of urban services. Such as garbage collection, to avoid city congestion. Since its launch, the game has revealed inherent problems with traffic and waste management, leading to situations where vehicles perform confusing maneuvers and waste management infrastructure is suddenly saturated.

As a result, the latest patch for Paradox and Colossal Order brings specific fixes. Particularly when it comes to changing lanes and road maneuvers, in order to guarantee more coherent traffic. It also addresses waste management issues, with the hope of a cleaner, more efficient city. The detailed patch notes, available below, will allow players to discover all the improvements and adjustments made. How to live up to Cities Skylines 1?

Patch notes for version 1.0.13:

  • Balancing waste production and accumulation calculations.
  • Fixed an issue where garbage trucks accidentally added trash
  • Fixed the negative value displayed for the “Commercial Value” of waste resources in statistics.
  • Adjustment of electricity production from Incineration Plants.
  • Fixed various issues with character clothing.
  • Balancing the presence of stray animals in the city.
  • Increased the pathfinding penalty for unsafe U-turns on the highway.
  • Fixed incorrect lane change behavior when one or more lanes merge to the left.
  • Balancing the water consumption of several municipal service buildings.
  • Fixed an incorrect zoning grid offset when the opposite side of a pedestrian street, driveway, or gravel road has a retaining wall. (This can cause zoning issues that cannot be fixed automatically if this type of location is already zoned in a backup).
  • Fixed cars showing the wrong side when exiting a roundabout with left-hand traffic (This takes effect in existing saves only after editing the roads near the roundabout with the road tool).
  • Added parking fee policy porection available for metro stations although they do not have parking spaces.
  • Improved radio ad randomization
  • Fixed various cases of abnormally bright windows on vehicles.
  • Harmonization of the colors of the stop legend in the Transport infoview with the colors of the stop icons.
  • Performance optimization for triangulation and validation of polygonal areas.



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