Halo Infinite: co-op mode will be a little (more) late


Initially, the co-op campaign mode was to be added at the start of Season 2, but 343 Industries will eventually need more time before delivering this functionality normally available at the launch of a Halo. In its press release, 343 Industries indicates that co-op will be available “later” during the season, whether online or in split screen. Meanwhile, the forge mode is in the testing phase and is still expected as part of Season 3.

We are making great progress on online cooperation for the campaign. But the reality is that it will take longer to deliver a high-quality, full-featured 4-player network co-op experience in the massive, open world of Halo Infinite. We’re also committed to delivering an excellent 2-player split-screen co-op experience on all Xbox consoles, from the original Xbox One to Xbox One Series X, and the non-linear and very open sections of the campaign present great challenges. for the split screen which took us longer to solve“, can we read.

Expected on May 3 with its battle pass, season 2 of Halo Infinite has the name Lone Wolves and will include its share of balancing, narrative content, modes and maps (including one in Arena and one in Big Team Battle). New modes include Last Spartan Standing (a free-for-all elimination mode) as well as another new mode called landgrab and updating an old friend, the king of the hill.

This information was published at the same time as the announcement of the departure ofAndrew Wittswho had been in charge of Microsoft’s multiplayer game since early 2019. Previously designer on Rainbow Six Siege, Andrew Witts has not announced his next destination and will “take the time to recharge the batteriesbefore heading back into battle. 343 Industries has yet to announce who will be replacing him to lead the latest Halo’s multiplayer.





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