I, the Inquisitor will pass judgment on consoles and PC


Unknown in France, the saga Inquisitor (created by Polish novelist Jacek Piekara) imagines a historical alternate history where Jesus Christ survives the cross and goes into a vengeful rage. He then launches a cabal against non-believers, which will lead to a new dogma (the Inquisition) and become, 1500 later, a real state apparatus.

Adaptation entrusted to The Dust studio, I, the Inquitor will offer us to embody Mordimer Madderdin, Inquisitor sent by his clergy to the city of Konigstein, the scene of many mysterious and blasphemous events. Between investigation game and RPG, the concept leaves us with full moral responsibility to track down the truth and sinners in our own way, and decide their fate (send them to the stake? absolve them?) in many quests to be solved on square.

The Inquisitor will be endowed with physical and mental skills to evolve freely, will be able to fight with a sword as well as carry out deleterious interrogations by manipulating his targets. He will also have the gift of going to the Unworld, a parallel underworld that will allow him to probe the souls of his suspects, but will be fiercely guarded by many dark forces.

If fantasy and extravagance remain de rigueur, we can already glimpse in his trailer announces the studio’s desire to guarantee a certain historical realism in terms of wanting to reproduce a Slavic city of the 15th century and its many landmarks, such as an imposing cathedral, in the most faithful way possible.



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