January 27 Vanguard Patch Notes: Perks, Spawns, and More


A few days after the last update, Vanguard players were treated to the deployment of a new patch. From Fortified and Cold One tweaks, to Zombies and Multiplayer fixes, here’s everything you need to know.

While Vanguard’s January 20 update left a taste of unfinished business for many players, especially those familiar with Zombies mode, the developers didn’t wait long before putting a layer back on it.

Vanguard January 27 Patch Notes

MULTIPLAYER

Spawns

  • Paradise
    • Spawns on Paradise have been adjusted taking into account community feedback, after players reported sometimes coming into play next to opposing players
    • Fixed a spawn causing the player to fall through the map
    • Added invisible collision to prevent being trapped from one spawn to another

Assets

  • Fortified
    • Fortified now provides players with protection against the following:
      • mortar barrage
      • War machine
      • Flamenaut Explosions
      • Ammo box explosions
      • Pomegranate Gammon
      • Saddlebag fees
    • Fortified no longer protects against the following:
      • Goliath
      • hover bomb
      • Air raid
      • Firebombing
      • Direct hits from explosives

Cold blood

  • Cold Blood now protects against dogs

Weapons and accessories

  • The “Summon” reticle from the Graveyard Shift Pack is now visible in the Armory
  • Fixed a bug causing Ghost to be unintentionally disabled by Subsonic cartridges
  • Fixed a bug where weapon icons would display on interactable objects such as doors

UI/Visual Effects

  • Fixed a bug that made the player appear to be on fire, even when no damage was dealt

Private parts

  • Fixed an issue in Control where the match would end prematurely when a CoDcaster disconnected

Zombies

Artifacts

  • Fixed an issue where Ring of Fire Tier II was dealing inconsistent damage
  • Damage from an Enhanced Ring of Fire no longer damages zombies above or below the placed ring.
  • Ring of Fire damage now scales correctly by level
  • Fixed an issue where kills with Artifacts would charge the Artifact for additional use





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