It’s been a week since patch 12.10 arrived in League of Legends, and Riot Games and a majority of players seem happy with the changes.. The studio’s goal with this major update was to increase the durability of champions as a whole. (and to nerf the systems linked to it, such as care, shields or regeneration) – in particular to slow down the pace of combat. Beyond champions, many items, runes, and summoner spells have had their stats nerfed, however. it seems that an item has slipped through the cracks.
An oversight soon to be repaired
After patch 12.10 rolled out, Riot Games released a micro-patch to balance a few champions, but nothing new since. Players then noticed that one item in particular had not been changed and was dominating the meta: the Divine Slayer. The item is wreaking havoc in Summoner’s Rift due to a specific interaction.
This is partly due to the item’s healing being applied pre-mitigation, which basically means that the divine slayer heals its wearer before applying hemorrhage for example. The slayer’s heal therefore takes priority over bleed and bleed effects and the overall healing reduction brought by patch 12.10 has no impact on the item — which made it frighteningly powerful.
The community has therefore expressed its dissatisfaction on Reddit (as usual) and a Riot Games employee replied: “Good point, we really should fix that! I’m on it and we should fix the problem very soon.” The rioter didn’t provide a date for these changes, but they probably won’t arrive until the next patch on 12.11.
While waiting for a fix, you can still abuse it since this is an oversight by Riot Games and not a bug. If you like Wukong, now is the time! The Monkey King currently has an indecent nearly 54% win rate across all ranks in the jungle, still equipped with the Divine Slayer of course.