LoL: How many soloQ players are stuck in Iron?


Photo: Riot Games

We came across an interesting site recently and we couldn’t help but share our findings with you. This site lists month after month the distribution of the players of League of Legends according to their ranking. It details the cohort of players with a fine-tooth comb and allows you to do a whole lot of statistics. We can thus answer several existential questions: what does the share of players Challenger, the cream of the crop on the MOBA of Riot Games? But we can also know how many players are blocked in Iron… the lowest division.

Don’t laugh too hard, we’ve (almost) all been there. Even a big guy like Joel of BMS made an extended stay there at the start of the season.

esportstales, thanks for the work!

esportstales offers month-by-month tracking of the distribution of League of Legends players according to their ranking. This monitoring is particularly interesting at the beginning and end of the competitive season, to see if the players who rush are able to improve the statistics. Theoretically, one would have expected to see a line graph in both directions, with very few very bad players and very few very good players. Overall the trend is present, but there are still quite a few levels that make the curve much less smooth.

In June, here is the distribution of the different players according to their division

  • Iron: 4.7%
  • Bronze: 26%
  • Silver: 34%
  • Gold: 23%
  • Platinum: 9.6%
  • Diamond: 1.7%
  • Masters: 0.17%
  • Grandmaster: 0.032%
  • Challengers: 0.014%

Overall, the vast majority of players are in the Bronze-Silver-Gold levels. Together, they represent no less than 83% of active players in classified parts. The notion of high elo is debatable and much discussed. If some believe that it starts from the row Diamondwe can also defend players who are Platinum.

The step effect, what is it?

League of Legends

esportales goes a little further in its division and we observe that there are level effects between each major division. For those who are new to the system, the major divisions are divided into 4 ranks. The Silver division is thus made up of the Silver 1, Silver 2, Silver 3 and Silver 4 leagues. And in the 4 divisions, there are a lot of people… There are so many, that it breaks the linearity of the curve. The cases of the Iron and Bronze divisions are a bit special, but in the others it is obvious:

  • Silver 4 : 11% of players
  • Gold 4 : 10% of players
  • Platinum 4 : 4.8% of players
  • Diamond 4 : 0.67% of players

This “anomaly” can be explained by two main reasons:

  • Concretely, the players are protected once they change division. You can easily go down from Gold 3 to Gold 2. On the other hand, to lose your Gold rank and return to Silver, you have to have a serious losing streak.
  • Moreover there is the feeling of duty done who to report. A lot of players play for fun and once they’ve reached a rank, they don’t necessarily want to tryhard any further. Some will speak of a glass ceiling which is individualized to each player. A significant portion of the community wants to go Gold to get the competitive season skin. Once they’re Gold 4, there’s no real reason to go any higher.

lfl-lol

League of Legends is an incredibly popular game. But there is a big black point known to all… The toxicity of his community. High or low elo, the crazy race for LPs can drive anyone crazy. This scourge also exists among the pros and an LFL player has been suspended.





Source link -115