Lords of Fallen developers are doing everything to save it from mediocrity


The Hexworks studio has multiplied fixes since the release of Lords of the Fallen. The goal ? Making it much better to inherit Dark Souls, far from being flawless.

Expected as the Messiah by many Dark Souls fans, Lords of the Fallen is ultimately far from unanimous. On Metacritic, the rating given by players stands at 7.1 out of 10, while the evaluations are mostly average on Steam. For an ambitious game, a reboot supposed to look the FromSoftware trilogy in the eye, it’s insufficient. Faced with these contrasting feedback, Hexworks is on deck to rectify the situation as quickly as possible.

On this Reddit page, we can see that the developers have already deployed around ten updates for Lords of the Fallen. That’s a lot, for a game available since October 13 on PC, PS5, Xbox Series S and Xbox Series X. We can see it in two ways. On the one hand, we are delighted to see a studio working hard to satisfy its community. On the other hand, we deplore a lack of finishing, noted in our verdict (5 out of 10), which forces it to multiply the fixes.

Lords of the Fallen // Source: PS5 Capture
Lords of the Fallen // Source: PS5 Capture

Lords of the Fallen is going to be a much better game

The problems of Lords of the Fallen are many. There are purely technical ones, as we noted so many during our test. After about fifteen hours, the game became almost unplayable on PlayStation 5. The reason? Numerous slowdowns which penalized gameplay based on precision – and which therefore made you want to give up. These optimization concerns can be quickly corrected by developers. Moreover, with each patch, Lords of the Fallen runs better and better.

But the action RPG also has structural problems, linked to certain choices by the developers. We think of the density of enemies, much too great in certain areas not to transform the game into a painful experience (the worst of Dark Souls). Good news: Hexworks understands this, and the latest update rethinks the way environments are inhabited, as well as the behavior of enemies.

Concretely :

  • Enemies now have limited surveillance, meaning they will no longer follow the player as far as before. “ This will prevent creating large lines of enemies chasing a player who wants to progress quickly. “, we can read.
  • The number of enemies will be reduced in some of the more difficult areas, a change that will not apply to New Game Plus mode.
  • Enemies will be less aggressive when they are in groups, which will allow you to survive better when overwhelmed.

We continue to be honored by the encouraging words and constructive feedback you share », Rejoices Hexworks, who is sparing no effort and is already promising other updates. The projects – New Game Plus, crossplay features, continuous optimization – are numerous, but we feel that Lords of the Fallen moving in the right direction.


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