Meta Quest 2: handtracking 2.0 announced, finally high definition hand tracking?

If the Quest first of the name had not been designed as a basis for the hand trackingit must be recognized that said technology had, from the end of 2019, simply amazed its world. As its name suggests, “hand tracking” allows each application using it to recognize our hands and their movements, which in some games can even replace our good old controllers. Gain of increased immersion and real moment of magic at the time of discovery…

However, it must be admitted, once the excitement of the first moments has passed, the hand tracking has been for many of us synonymous with perfectible technology. The reasons are multiple: high latency, loss of tracking, lack of precision, etc. So many elements that did not allow him to replace our traditional way of playing. Same observation on the Meta Quest 2, because no correction worthy of the name made you want to repeat the experience. And it’s not the recent release of the hand tracking among the “experimental” features that will have changed the game. Its competitor, I’Ultraleapused by the Pico Neo 3 Linkis very, but really very far ahead!


Meta indicates that his teams have developed a new method based on the deep learning in order to better understand the poses of the hand when the cameras of the device can no longer see it distinctly, or when it moves far too quickly. The result is thus described as “a real improvement in the continuity of follow-up”. This can apparently handle fast movements, hands touching (occlusion) or even hiding from each other, all of which previously led to irreparable loss of tracking. We should now be able to perform actions such as clapping, counting on fingers and perhaps in the near future learn sign language.

Meta does not stop there and tells us that the high-frequency hand tracking mode released last year has purely been replaced. And for good reason, if the developers could follow the movement of the hands more quickly, this resulted in tracking errorsand to this is added the fact thathe was constrained in terms of power GPU/CPU. Meta claims to have solved the problem.


For the moment, the hand tracking new formula is only available to developersmoreover as an optional update. During this year, the hand tracking 2.0 will become the default. In other words, some games will adopt it in the coming weeks, before it is implemented automatically and automatically in a few months in all applications.



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The developers, via early access, got to try out the new version and the good news is that they are raving about it!

“Previously, Cubism’s hand tracking relied on smoothing hand data input to produce a stable input method. Additionally, players had to be taught not to cross their hands, as this negatively affected tracking. This is all improved with the latest hand tracking – which is consistent enough that I turned off hand smoothing by default. – Thomas Van Bouwel, Cubism developer

“This hand tracking update is a big step forward for natural and intuitive hand interactions. With this big improvement, we hope more people will experience what hand tracking has to offer to immersive experiences. – Hand Physics Lab

“Even though we were able to achieve very solid and accurate gameplay using the old version of hand tracking, we had to put some limitations on our gameplay. This needed to be done in order to provide a smooth experience that isn’t interrupted by the glitches that such new technology can have from time to time. With the latest update, hand tracking is so accurate and responsive that we’ve been able to include all the benefits we couldn’t include before: quick finger position changes, as well as an increased number – and more realistic – notes that make the songs much more authentic. – Unplugged: Air Guitar

“Our workouts require a lot of quick punches, and it’s imperative that hand tracking keeps up with that rigorous pace. We’re very excited about this latest update and the general direction hand tracking is taking on the Quest platform. -Liteboxer

After these words, we can’t wait to experiment with this new version, hoping that it comes as close as possible to the reference in this field: theUltraleap. Stay connected! When it is released, we will take care of testing this feature and giving you feedback.

If you haven’t yet taken the plunge VRyou can afford a Oculus Quest 2 at the house of Bakerthe Fnac, Darty Where Amazon for €349.99.

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